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NPC Generator

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Advanced [show]


Quillathe Mori, Female Half-Elf [Permalink]

Personal [hide]

Description: An older woman who is well dressed, constantly wearing a violet suit, green shirt, and blue tie, she is not a threatening figure. She wears her chestnut hair down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She invites people to come help in her community garden.

History: She was born at the edge of vast mountains. Her necromantic abilities were realized during a raid on her village. She ran away from her former home and has been making her living as a Sculptor for the past few years.

Motivation: Several ex partners dislike her way of doing things and want revenge; and further expansion of business

Ideals: Gifted, Philantrophist. Bonds: Nature, Job, Enemies. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Quillathe Mori, Female Half-Elf Fighter 1
Medium (5'4") Half-Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1

Possessions: 10 pp.


Social Check DCs


Agatha Snape, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a simple burlap shirt and baggy pants. She conceals her scimitar with her veritable burlap sack of a shirt. She has wavy black hair. She wears a mask on her face.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Agatha was raised in a hard working conservative environment. Cursed with unlife at a very young age, Agatha has worked very hard to control her curse. She has achieved small success as a Doctor.

Motivation: She has passion for adventuring and risk; and balancing her hectic life and new doctor responsibilities is difficult

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Doctor

Voice: Speaks with back of mouth

Attributes [hide]

Agatha Snape, Female Human Fighter 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)18 (+4) 14 (+2)15 (+2)
Skills Investigation +6, Persuasion +4
Senses Passive Perception 12
Languages Common, Goblin, Halfling, Ignan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. Zircon (40 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Raam Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in an above average manner. His hair is cut close to his head. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Raam studied abroad. Through the years after Raam was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Raam's father didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To end his boredom; and to protect his home

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Guardian. Occupation: Junk Dealer

Voice: Soft and mumbly

Attributes [hide]

Raam Ennui, Male Tiefling Expert 2
Medium (6'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 15 (+2)14 (+2)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Georgina Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears a white vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her white boots flare out at the collars. Her hair is white and very short. Her fair skin shows little sign of her aristocratic breeding.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born in the north to a Fortune-teller, Georgina learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Georgina took refuge in the old dungeon and found the beat up greatsword and armor she uses now. She tends to her Fortune-teller job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist, Justice. Bonds: Attractive, Job, Nature. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Georgina Stonebridge, Female Halfling Warlock 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 2000 cp.


Social Check DCs


Tenena Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white stubble. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has a hunchback. Her white hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She believes the world needs to unite to get rid of goblins once and for all.

History: She was raised in a island tribe. Tenena liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A deep hatred of goblins; and her name or reputation has been wronged in the past by goblins, and she desires to right it

Ideals: Opinionated. Flaws: Ugly, Insomniac. Bonds: Enemies, Nature. Occupation: Carpenter

Voice: Spanish accent

Attributes [hide]

Tenena Daergel, Female Gnome Rogue 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)14 (+2) 14 (+2)8 (-1)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Terran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 30 pp. 1 Hourglass.


Social Check DCs

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