Flask Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears baggy brown pantaloons and a white scarf. His long beige fur is drawn into a two foot long braid. His eyes are yellow.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered music. He moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets; and to protect his home
Ideals: Athletic, Artistic. Bonds: Guardian, Immigrant, Nature. Occupation: Doctor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 6000 cp.
Azzakh Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'8", this man dresses in collared shirts and wears a proper scarf over his head. His crest is scarlet and curly. His gold unseeing eyes seem to look past you.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Azzakh took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Disease, Shy. Bonds: Military, Poor. Occupation: Adventurer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Tourmaline (80 gp).
Helja Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a long, brown cloak. Her black hair is singed and shortened. She wears an eyepatch.
Personality: She is calm most of the time but flees social interaction. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Gifted from a young age, Helja studied abroad. A gypsy cursed her at a young age, leading to her ugly appearance. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: A strong sense of loyalty to Tiefling people; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Ugly, Shy, Racist. Bonds: Immigrant, Adventurer. Occupation: Miner
Voice: Speaks with a cold
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 100 pp. Hematite (15 gp). Iolite (20 gp). Red spinel (140 gp). 3 Thunderstones.
Arava Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her crest is short and green. She wears an eyepatch.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born into a rich family. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She now spends her time doing works of charity.
Motivation: She has money and likes to spend it.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Guard
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Orc, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Half-Plate.
Thamior Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His long auburn hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The war was a terrible time for him, and Thamior does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Thamior was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new assassin responsibilities is difficult
Flaws: Insane, Depressed. Bonds: Poor, Job, Military. Occupation: Assassin
Voice: Australian accent
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 6 (-2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 110 gp.
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