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Advanced [show]


Trail In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. He wears a top hat to cover his moderate length orange fur. His amber eyes are passionate and lively.

Personality: Trail speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a ruthless business man, a trait he acquired from his mother.

History: He was born blind and as such lacked many opportunities for work. Trail was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trail decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Trail In the Wind, Male Tabaxi Sorcerer 1
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 16 (+3)13 (+1)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 160 gp. Smoky quartz (80 gp).


Social Check DCs


Faral Aloro, Female Elf [Permalink]

Personal [hide]

Description: She dresses well, wearing tan shirts, loose pants, and blazers most of the time. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is chestnut, silky, and of moderate length. She is baby faced.

Personality: Faral is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is an amazing painter.

History: Sold as a small child to a necromancer, Faral was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better trade route.

Motivation: She wants to meet her childhood hero.

Ideals: Extrovert, Gifted. Bonds: Attractive, Mentor, Adventurer. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Faral Aloro, Female Elf Monk 2
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)9 (-1) 12 (+1)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Helgret Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she typically wears grey cloth garments or leather armor. Her blonde hair has been sun bleached extensively. Her green eyes have a joyful gleam in them most of the time.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born in the east her family was never financially stable. She took every job she could get her hands on, but the opportunities for Dwarves in the east were limited. She moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Herbalist

Voice: Stutters

Attributes [hide]

Helgret Aranore, Female Dwarf Wizard 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)8 (-1) 12 (+1)10 (+0)
Skills Religion +1, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 360 gp. 1 Darkwood Shield.


Social Check DCs


Bertram Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear red pants and tee shirts. His brown hair is smooth and relatively long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. After months of barely getting by, Bertram managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Optimist. Bonds: Criminal record, Rich. Occupation: Gardener

Voice: Sensual and smooth

Attributes [hide]

Bertram Hogcollar, Male Halfling Fighter 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Kody Langley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His head has been shaved. His ears are large.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to make almost anything out of random pieces of junk.

History: He was born to loving parents in a slum to the east. A freak accident while working with his Sculptor mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's attracted to the pc

Ideals: Joker, Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Tailor

Voice: Middle-eastern accent

Attributes [hide]

Kody Langley, Male Human Rogue 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 700 sp. 1 Crowbar.


Social Check DCs

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