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NPC Generator

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Advanced [show]


Maiathah Tiltathana, Female Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a violet costume with the symbols of strength on her torso, and a wedding ring on her right hand. Her wide-brimmed hat is riddled with cuts and holes. Her brown eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. A true patriot, Maiathah would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Her mother raised her in a mountain cabin. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She loathes her own lifestyle; and wishes to resurrect an old love

Flaws: Ugly, Depressed. Bonds: In love, Military, Nature. Occupation: Tanner

Voice: Scandinavian accent

Attributes [hide]

Maiathah Tiltathana, Female Half-Elf Rogue 5
Medium (4'7") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)16 (+3) 14 (+2)14 (+2)
Skills Acrobatics +6, History +6
Senses Passive Perception 12
Languages Common, Elven, Auran, Terran, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6

Possessions: 100 gp.


Social Check DCs


Audhild Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: 3'9" and muscular, this northern woman wears tattered old clothes. Her brown hair is wavy and long. She wears round tiny glasses practically rammed into her face.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She invites people to come help in her community garden.

History: Born in the north to a Barrister, Audhild learned a great deal about her father's area of expertise. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She inherited the family business which she has now maintained for 2 years.

Motivation: She's repulsed by the PC.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Barrister

Voice: Relaxed voice

Attributes [hide]

Audhild Dankil, Female Dwarf Fighter 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Vistra Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 3'11" and is a bit bulky. She is very muscular particularly in the legs. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is greying and her face has many wrinkles. Her hazel eyes are passionate and lively.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Vistra took refuge in the large cave and found the beat up sai and armor she uses now. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She has decided she is irredeemable; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Optimist, Persistence. Bonds: Family, Nature, Criminal record. Occupation: Unemployed

Voice: Russian accent

Attributes [hide]

Vistra Rakankrak, Female Dwarf Warlock 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)13 (+1) 9 (-1)9 (-1)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 50 gp.


Social Check DCs


Vadania Nailo, Female Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a yellow armored body suit, with a simple green line shooting up and back down, and is pretty ugly. She has wavy black hair. She has a tattooed face.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: When she was but 5 years old her parents immigrated from the south. Vadania was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Masseuse. She now spends her time doing works of charity.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Immigrant. Occupation: Masseuse

Voice: Hissing voice

Attributes [hide]

Vadania Nailo, Female Half-Elf Warrior 3
Medium (5'6") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 8000 cp. 1 Darkwood Buckler. 1 Masterwork studded leather.


Social Check DCs


Orryn Reese, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His brown hair is heavily combed to the left. His brown eyes peer out from beneath his small tan hat.

Personality: Eccentric and domineering, Orryn will drive conversation. The war was a terrible time for him, and Orryn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. When Orryn reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Extrovert. Flaws: Depressed. Bonds: Poor, Immigrant, Military. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Orryn Reese, Male Gnome Bard 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)13 (+1) 15 (+2)16 (+3)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 40 gp. Coral (100 gp).


Social Check DCs

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