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Advanced [show]


Rohesia Weston, Female Human [Permalink]

Personal [hide]

Description: She has a large grey mantle and cape that has been intricately interwoven into her white robe. She carries with her a set of whips, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her golden hair is matted, messy, and big. Her eyes are hazel.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She's also a talented Navigator, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and expand her business

Ideals: Fighting, Disciplined. Flaws: Ugly, Disease. Bonds: Job. Occupation: Tanner

Voice: German accent

Attributes [hide]

Rohesia Weston, Female Human Cleric 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: A roughly beaten golden orb (140 gp).


Social Check DCs


Falkrunn Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a brown armored body suit, with a simple blue line shooting up and back down. Her auburn hair is lengthy. Her blue eyes have a joyful gleam in them most of the time.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a font of random trivia from the lore and stories she has discovered

History: Falkrunn hails from a village terrorized by goblins. At a young age her mother died while driving off some goblins. Her father being the stubborn sort decided to stay and helped train her in kukri use. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Revenge.

Ideals: Passionate, Logical, Fighting. Bonds: Enemies. Occupation: Servant

Voice: Gruff and masculine

Attributes [hide]

Falkrunn Ironfist, Female Dwarf Druid 1
Medium (3'9") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)17 (+3) 16 (+3)10 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Ignan, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 sp. Banded agate (11 gp).


Social Check DCs


Vadania Qualanthri, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears a worn and beaten armor. She has moderate length white hair. Her brown eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is obsessed with finding treasure.

History: She was born in the east. Because her father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes her a fraud; and to be a engraver again

Flaws: Insomniac. Bonds: Adventurer, Immigrant, Enemies, Job. Occupation: Sage

Voice: Speaks like tongue is numb

Attributes [hide]

Vadania Qualanthri, Female Half-Elf Ranger 3
Medium (4'11") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 12 (+1)10 (+0)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2200 sp. Black opal (500 gp). Zircon (70 gp).


Social Check DCs


Gomory O'Leary, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'10" and muscular, this southern man wears a yellow cloak and cross-gartered black stockings. His hair is red and curly. His green unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the south. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear; and to end his boredom

Ideals: Athletic. Flaws: Disease, Mundane, Fearful. Bonds: Poor. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Gomory O'Leary, Male Half-Elf Adept 2
Medium (4'10") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 260 gp. 1 Masterwork Common Melee.


Social Check DCs


Beiro Netyoive, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His wide-brimmed hat is riddled with cuts and holes. His fierce brown eyes like to dwell on things.

Personality: He is extraordinarily eccentric. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Beiro lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Shepherd, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their daughter. He worked as a Carpenter, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Immigrant, Family. Occupation: Carpenter

Voice: Laughs frequently while speaking

Attributes [hide]

Beiro Netyoive, Male Elf Expert 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +6

Possessions: 30 pp.


Social Check DCs

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