Pennie Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She dresses in white turtlenecks beneath a green coat with brown slacks. Her long auburn hair is drawn into a two foot long braid. Her gray eyes peer out from beneath her wide-brimmed white hat.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the east to a Server, Pennie learned a great deal about her mother's area of expertise. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She inherited the family business which she has now maintained for 3 years.
Motivation: To be a Carter again.
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Job, Family. Occupation: Server
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 30 pp. Tourmaline (160 gp).
Baern Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Fortune-teller uniform. He wears a feathered hat to cover his moderate length red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with his god.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He became a Fortune-teller soon after.
Motivation: Sabotage a competitor.
Flaws: Ugly, Insane, Depressed. Bonds: Job, Religious. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 27 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1 Half-Plate.
Kildrak Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His long silver hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Further he is a bit of a stoner and is frequently out of it.
History: Kildrak lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Flaws: Addict. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Navigator
Voice: pre-pubescent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: Red-brown spinel (90 gp).
Anastrianna Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'11". She wears light armors faded through time and improper care. Her hair, while still mostly chestnut, has prominent grey streaks. She has green eyes and a tan hat with a red feather.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Anastrianna was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She used her abilities to trick people and travel the world for free.
Motivation: To prove her worth to the world; and she has a crush on the local miller
Flaws: Cynical, Impulsive. Bonds: Poor, Mentor. Occupation: Actor
Voice: Pirate accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Orc, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Art Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple pastel robe with red stripes complete with hood. His cinnamon fur is lengthy and is close to two feet long. His hazel eyes dart from person to person.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a minor phobia of water and hates getting wet.
History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Tabaxi Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Find a way to reverse the transformation of his sister; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Adventurer, Family. Occupation: Dilettante
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Banded agate (10 gp). Iolite (30 gp).
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