Fargas Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely red suit with pastel socks and a vest with buckled shoes. His white hair is cut short with large spiked bangs in the front. His eyes are gray and catlike.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.
History: Fargas was born in the north. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure.
Ideals: Athletic, Logical, Persistence. Flaws: Shy. Bonds: Rich. Occupation: Guard
Voice: Squeaky
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Lapis lazuli (13 gp).
Quillathe Woods, Female Half-Elf [Permalink]
Personal [hide]
Description: She tends to wear a yellow poncho over her likewise colored trousers and shirt. She is bristling with hidden weapons, mostly monstrous two handed axes and scythes. Her hair, while still mostly brown, has prominent grey streaks. Her violet eyes dart from person to person to random spaces in the air.
Personality: She is calm most of the time but flees social interaction. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She comes from a rich western family. She was taken as a slave by a traveling circus and forced to perform As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Philantrophist. Flaws: Shy. Bonds: Criminal record, Rich, Slave. Occupation: Marshal
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 17 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Giant, Orc, Ignan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: Jet (140 gp).
Murook Dalton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her auburn hair up in a very large beehive style do. Her eyes are brown.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was raised in a desert tribe. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants to raise her children well.
Ideals: Disciplined, Fighting. Bonds: Rich, Family, Nature. Occupation: Cook
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 6 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 260 gp. 1 Half-Plate.
Althaea Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a blue cloak and cross-gartered grey stockings. Her white hair is well kept. Her violet eyes dart from person to person.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a font of random trivia from the lore and stories she has discovered
History: Her mother raised her in a mountain cabin. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mercenary. She struck the Mercenary job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Joker, Logical. Bonds: Nature, Job, Rich. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 800 sp. 1 Alchemist’s fire.
Aldous Hayhurst, Male Human [Permalink]
Personal [hide]
Description: An older man who is dressed in earthy colors with a brown and violet handkerchief worn on his left side, he is not a threatening figure. He has moderate length red hair. His eyes, though not visible through his cowl, are hazel.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He would like to get married and retire; and he's looking for his big break
Ideals: Philantrophist. Flaws: Forgetful. Bonds: Nature, Adventurer, Has a crush. Occupation: Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 150 gp.
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