Gunter Myerscough, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear grey clothing when he does not wear armor. His brown hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He is irascible and easily irritated. He also hits on women, regardless of circumstances.
History: Gunter was born in the west. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: He's attracted to the PC.
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Has a crush, Nature. Occupation: Mercenary
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 60 gp. Rhodochrosite (8 gp).
Ethereal Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. He has moderate length yellow fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a Actor first and foremost. He believes firmly that knowledge should be universal. He is afraid of women and trembles around them
History: Born in the west to a Actor, Ethereal learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: To be a Locksmith again; and wants to open a new tavern
Ideals: Athletic. Flaws: Insane, Shy. Bonds: Job, Attractive. Occupation: Actor
Voice: Boston accent
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 3)
Armor Class 15
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 14 (+2) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp. Rich purple corundum (900 gp). Golden pearl (60 gp). Blue sapphire (900 gp).
Lilli Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: 3'6" and lanky with angular features, she is an attractive figure. She wears tan painted combat armor at almost all times. Her brown hair has been sun bleached extensively. Her green eyes have a joyful gleam in them most of the time.
Personality: She will rave to anyone who will listen. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Lilli reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Military. Occupation: Fortune-teller
Voice: Switch between two voices
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp.
Mara Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shield, just in case. She has slicked back blonde hair. Her face is covered beneath a completely black helmet.
Personality: She is calm most of the time but flees social interaction. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born to loving parents in a slum to the south. Mara was born on a far southern island where she grew up under the tutelage of her father, an expert Herbalist. She left for the south, certain she would find work there.
Motivation: She is currently in port desperately looking for someone to get her out; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Opinionated. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
Possessions: 380 gp.
Salanop Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is wearing colorful clothing, dressed as a Brewer. Her golden hair is braided into rings. Her face is covered beneath a completely black helmet.
Personality: She is fixated on the number 99. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Salanop was born the youngest of three triplets. Her father was very strict, and drilled into her lessons on being the perfect lady. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Several ex partners dislike her way of doing things and want revenge; and an old rival family wants her found
Ideals: Impeccable. Flaws: Insane. Bonds: Enemies, Family. Occupation: Brewer
Voice: Gruff and masculine
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Gnoll, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 100 gp. Hematite (7 gp). Rose (20 gp). 1 Minor magic item.
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