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NPC Generator

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Advanced [show]


Ortegar Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright white suits and hats. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Ortegar lived on a farm with his father, near the main road leading to a nearby town. Like his father and his brother before him, after school he went straight into learning to become a Blacksmith. He has dedicated himself to building a better world.

Motivation: He is unsatisfied with his job; and he feels threatened by others

Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Family, Job, Adventurer. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Ortegar Fatrabbit, Male Halfling Rogue 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 10
Languages Common, Halfling, Elven, Undercommon, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5

Possessions: 200 sp. 1 Disguise kit.


Social Check DCs


Robert Gracey, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a worn and beaten armor. He is tall, broad shouldered and powerfully built. His hair is black, silky, and of moderate length. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Attractive, Immigrant. Occupation: Shepherd

Voice: American accent

Attributes [hide]

Robert Gracey, Male Human Adept 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills Arcana +5, Medicine +2
Senses Passive Perception 10
Languages Common, Auran, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 90 gp. Banded agate (8 gp).


Social Check DCs


Matilda Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who is well dressed, constantly wearing a yellow suit, black shirt, and tan tie. Her white hair is lengthy. She has several tiny opal earrings on each ear.

Personality: Always inclined to offer people food she seems plenty friendly. She is able to make almost anything out of random pieces of junk.

History: The child of a Doctor, who enjoyed hunting, Matilda was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Matilda took refuge in the ruined castle and found the beat up kukri and armor she uses now. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to pay off her debts

Ideals: Philantrophist, Gifted. Bonds: Rich, Nature, Debt. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Matilda Iranapha, Female Half-Elf Adept 3
Medium (5'5") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Cask Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across her face, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her beige fur, when down, is lengthy. Her face is scarred and worn.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She can't help but pocket interesting objects she comes across

History: Cask was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to her current location. She struck the Banker job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg; and she is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Job, Immigrant. Occupation: Banker

Voice: Smoker's lung

Attributes [hide]

Cask Wind, Female Tabaxi Cleric 1
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Loopmottin Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She dresses well, wearing blue shirts, loose pants, and blazers most of the time, and carries lances. Her hair is greying and her face has many wrinkles. Her green eyes have a joyful gleam in them most of the time.

Personality: She is fixated on the number 77. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She plays an instrument quite well.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She is untrained/undisciplined, which makes her dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Artistic, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Carter

Voice: Aggressive tone

Attributes [hide]

Loopmottin Albaratie, Female Gnome Expert 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)11 (+0) 12 (+1)15 (+2)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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