Zagga Addington, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'6". She is generally well dressed albeit a few years behind the times, and her gloved hand is found clutching a morningstar. She has dyed her greying black hair a little too much giving a sharp black color. Her fierce amber eyes like to dwell on things.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She pushes her goals aggressively. She is also a coward if confronted.
History: Zagga was born the youngest of three triplets. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Someone believes her a fraud; and to reunite with her absent father
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Enemies, Family. Occupation: Banker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1400 sp. Silver pearl (160 gp). 4 Alchemist’s fire.
Jak Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with white colored cloaks and clothing, and sports empty pouches on his belt. His long golden hair is drawn into a two foot long braid. His skin is flawless and his brown eyes scan people very quickly.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Jak grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Jak grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jak. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: Wants his loneliness to end; and wants a kiss
Ideals: Joker. Bonds: Attractive, Has a crush, Adventurer, Criminal record. Occupation: Ploughman
Voice: Farmer accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 16
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
Possessions: 2000 cp.
Torbera Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is wearing a long, brown cloak. She is muscular with a powerful set of arms. Her brown hair is cut short with large spiked bangs in the front. Her eyes are green and catlike.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has achieved small success as a Sellsword.
Motivation: She has decided she is irredeemable; and wants to open a new tavern
Ideals: Artistic. Bonds: Job, Has a crush, Criminal record. Occupation: Sellsword
Voice: Slow speaker
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Infernal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 320 gp.
Shifting Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her yellow fur is long and unkept. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She also has developed a complete distrust of the Engraver profession.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She now owns her own business.
Motivation: A deep hatred of gnolls; and she seems to be bored by most things
Flaws: Ugly, Mundane. Bonds: Poor, Job, Religious, Enemies. Occupation: Body Guard
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Arannis Othronus, Male Elf [Permalink]
Personal [hide]
Description: 4'11" and muscular, this western man is well dressed, constantly wearing a tan suit, blue shirt, and red tie. His white hair is kept up in a ponytail inside a Stetson hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is afraid of women and trembles around them
History: Arannis hails from a village terrorized by illithids. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants to work out more often.
Ideals: Athletic, Impeccable. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Spice Merchant
Voice: High pitched, excited
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 15
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
Possessions: 40 gp.
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