Spring In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean pastel cloak covering his clean studded leather. He sports a flattop fur cut. He wears an eyepatch.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. The war was a terrible time for him, and Spring does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the east his family was never financially stable. His mother was a soldier and died while he was still young. Spring was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Military, Poor. Occupation: Laborer
Voice: Boston accent
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 34 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Iolite (50 gp). 2 Antitoxin. 1 Everburning torch. 2 Antitoxin.
Erias Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown deerstalker hat and brown clothes. He has red hair. His gray eyes are passionate and lively.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not trust anyone and sleeps with one eye open.
History: The child of a Mortician, who enjoyed hunting, Erias was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Erias took refuge in the large cave and found the beat up kukri and armor he uses now. He's since become an addict/alcoholic.
Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Insomniac, Addict. Bonds: Nature. Occupation: Carpenter
Voice: Slurs words
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 18 (+4) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Giant, Gnome, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. Brass mug with jade inlays (200 gp). 1 Masterwork Common Melee.
Mreksh Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a green poncho over his likewise colored trousers and shirt. He has gold crest. His eyes, though not visible through his cowl, are gold.
Personality: Mreksh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle.
Ideals: Extrovert. Flaws: Ugly, Shy, Depressed. Bonds: Slave. Occupation: Bather
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Halfling, Abyssal
Attacks Melee +7 / 1d10+5, Ranged +2 / 1d10+0, Grapple +5
Possessions: Onyx (20 gp). Rose (20 gp). 1 Minor magic item.
Caelynn Cithreth, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear tan pants and tee shirts. With bright silver hair. She wears round tiny glasses practically rammed into her face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a great chef.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She moved from fad to fad and when she turned 15 she discovered music. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Athletic, Gifted, Artistic. Flaws: Antagonistic. Bonds: Religious. Occupation: Herbalist
Voice: Australian accent
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 300 gp.
Aerdeth Liadon, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a long, tan cloak. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and green eyes are beguiling and draw you in.
Personality: He snorts whenever he laughs or is feeling confident. He can't help but pocket interesting objects he comes across
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aerdeth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aerdeth. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his absent father
Bonds: Attractive, Criminal record, Slave, Adventurer, Family. Occupation: Map Maker
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 600 sp. Deep green spinel (100 gp). Chrysoberyl (100 gp). Amber (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
