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Advanced [show]


Gynk Carlyle, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She dresses in black turtlenecks beneath a grey coat with violet slacks. Her long brown hair is drawn into a two foot long braid. Her blue unseeing eyes seem to look past you.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She invites people to come help in her community garden.

History: Sold as a small child to a necromancer, Gynk was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Gynk liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is a bit of a kleptomaniac.

Ideals: Philantrophist. Flaws: Disease, Secretive. Bonds: Mentor, Nature. Occupation: Bowyer

Voice: Can't modulate volume

Attributes [hide]

Gynk Carlyle, Female Half-Orc Monk 2
Medium (5'9") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 14 (+2)8 (-1) 13 (+1)12 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +5

Possessions: 240 gp.


Social Check DCs


Donella Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She is wearing the road beaten gear of a warrior. Her whole body is exceptionally muscular. Her black hair is matted, messy, and big. Her thin eyebrows rest above her beady blue eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She is the product a well kept family trust fund and as such has never really known need. Donella abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Immigrant, Adventurer, Rich. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Donella Tarkelby, Female Gnome Commoner 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)9 (-1) 9 (-1)15 (+2)
Skills Arcana +1, History +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. Azurite (13 gp).


Social Check DCs


Tricking Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His fur is white and curly. His yellow eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: When he was but 8 years old his parents immigrated from the west. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Flaws: Shy. Bonds: Adventurer, Attractive, Rich, Immigrant. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Tricking Mirror, Male Tabaxi Adept 3
Medium (5'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)17 (+3) 15 (+2)10 (+0)
Skills Arcana +5, Athletics +4
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 1000 sp.


Social Check DCs


Scrag Shirley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a card on it. He keeps his red hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Calm and collected, he is a well trained Mason. Scrag enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Scrag was born the youngest of three triplets. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent father; and sabotage a competitor

Flaws: Ugly, Hedonist. Bonds: Job, Family, Enemies. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Scrag Shirley, Male Half-Orc Warrior 2
Medium (5'5") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)6 (-2) 14 (+2)9 (-1)
Skills Deception +1, Investigation +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Leaf Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 5'11" and is a bit bulky. She is very muscular particularly in the legs. She wears a shirt that is too small, which lets her gut show, with a ratty pastel coat over it. Her fur is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does not believe in violence as a means to an end. She is a dedicated Cook but believes her peers are too gung-ho.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Leaf took refuge in the old dungeon and found the beat up monstrous two handed axe and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She seems to be bored by most things.

Ideals: Pacifist. Flaws: Ugly, Depressed, Mundane. Bonds: Nature. Occupation: Cook

Voice: Dark and ominous

Attributes [hide]

Leaf Shore, Female Tabaxi Warrior 3
Medium (5'11") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 17 (+3)19 (+4)
Skills Persuasion +6, Religion +4
Senses Passive Perception 13
Languages Common, Infernal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs

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