Gimurt Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His brown hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has built up a small fortune and can afford his own way.
Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Secretive. Bonds: Criminal record, Rich, Slave. Occupation: Miller
Voice: Smooth and feminine
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1500 sp.
Marastyr Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She is bristling with hidden weapons, mostly tridents and bows. She keeps her long silver hair kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She always tries to repair and not replace. It was this mentality that drove her into the Slave Trader business.
History: Marastyr was born in the east. At a young age she loved to build and create. Marastyr was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Marastyr decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Persistence. Flaws: Shy, Disease. Bonds: Criminal record, Attractive. Occupation: Slave Trader
Voice: Sensual and smooth
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Brass mug with jade inlays (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Gold dragon comb with red garnet eye (500 gp). 1 Chain shirt.
Ishte Light, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fitting clothing which further accentuates her frame. She wears a broad hat to hide her balding. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Energy wise she seems alert and responsive.
History: She was born the only child of a wealthy merchant. She moved from fad to fad and when she turned 15 she discovered writing. She became a Servant soon after.
Motivation: She is unsatisfied with her job.
Ideals: Professionalism, Entrepeneur, Artistic. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Servant
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 20 pp. 1 Banded mail.
Orsik Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'4", this man wears dark leathers with embroidery. His black hair is thinning but still full. His hazel eyes dart from person to person to random spaces in the air.
Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born blind and as such lacked many opportunities for work. He has had some formal writing training, and achieved minor success. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.
Motivation: He has money and likes to spend it; and find a way to reverse the transformation of his sister
Ideals: Artistic. Flaws: Disease. Bonds: Religious, Family, Rich. Occupation: Sailor
Voice: Hollow voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Trym Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: She typically wears white cloth garments or leather armor, and she perpetually has her warhammer ready. Her brown hair is cut short. She wears an eyepatch.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is obsessed with a lost civilization.
History: Born in the west her family was never financially stable. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: Wants to have a good time and be beloved; and she's looking for her big break
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Mayor
Voice: Indian accent
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 sp. Amber (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!