Orryn Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with blue colored cloaks and clothing. He is muscular with a powerful set of arms. He wears his chestnut hair down. He has a tattooed face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a criminal king-pin and mafia family Orryn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Orryn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Marry his brother to traveling adventurers; and he feels that his past leaves him morally obligated to help
Ideals: Justice. Flaws: Disease. Bonds: Adventurer, Criminal record, Family. Occupation: Miller
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 50 gp.
Thodris Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing left leg. She has a large brown mantle and cape that has been intricately interwoven into her green robe. Her brown hair is well kept. Her otherwise smooth face is marked with small tiny scars.
Personality: Thodris speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and a strong sense of loyalty to half-elven people
Ideals: Impeccable. Flaws: Racist. Bonds: Slave, Rich. Occupation: Map Maker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. 1 Masterwork Musical instrument.
Arha Graham, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black cloak and cross-gartered red stockings. She carries a battered greataxe and tarnished nunchaku as well. With wild blonde hair. Her otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She has had some formal music training, and achieved minor success. She got away from her former life and has fallen to alcoholism.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Fighting, Gifted, Artistic. Flaws: Addict. Bonds: Religious. Occupation: Mayor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Ignan, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 180 gp.
Kaladan Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a Stetson hat to cover his moderate length copper crest. His fierce gold eyes like to dwell on things.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Entrepeneur. Bonds: Job, Enemies. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
Nicholas Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'9" western man, he is well dressed, but even with his fine clothing he looks run-down. He wears a small hat to cover his moderate length black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His spouse's relatives view him with great suspicion; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Insane. Bonds: Family, Nature. Occupation: Stableman
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp. 1 Alchemist’s fire.
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