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Advanced [show]


Gilbert Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. He wears his blonde hair down. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is a Knight first and foremost. He believes firmly that knowledge should be universal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He has worked as a Knight like his mother before him.

Motivation: Sabotage a competitor; and he has passion for adventuring and risk

Flaws: Ugly, Shy. Bonds: Rich, Job, Adventurer. Occupation: Knight

Voice: High pitched and raspy

Attributes [hide]

Gilbert Holimion, Male Half-Elf Expert 2
Medium (5'4") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)10 (+0) 16 (+3)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1600 sp. 1 Masterwork Common Melee.


Social Check DCs


Jezebeth Twist, Female Tiefling [Permalink]

Personal [hide]

Description: She is renowned for her bright green dresses and hats. She wears a feathered hat to cover her moderate length chestnut hair. Her eyes are silver and she is always smoking a pipe.

Personality: She speaks before she thinks and is too direct. She invites people to come help in her community garden.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was a soldier and died while she was still young. Jezebeth was left her father's suit of armor and trained in its use and care. She left for the north, certain she would find work there.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Immigrant, Military, Job. Occupation: Bounty Hunter

Voice: Booming voice

Attributes [hide]

Jezebeth Twist, Female Tiefling Warlock 2
Medium (5'6") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)14 (+2) 12 (+1)10 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 390 gp.


Social Check DCs


Ilde Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She is physically well-built. She wears her black hair up. Her eyes are gray and she is always smoking a pipe.

Personality: She has always had a great fascination with Halfling culture. She works hard and plays hard.

History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ilde took refuge in the old dungeon and found the beat up sickle and armor she uses now. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army; and halfling compassion

Flaws: Racist, Hedonist. Bonds: Attractive, Military, Nature. Occupation: Barrister

Voice: Prounounces S like Z

Attributes [hide]

Ilde Ironfist, Female Dwarf Aristocrat 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)11 (+0) 18 (+4)9 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Cressel Verity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fancy green suit. He carries with him a set of tridents on his belt, each one with a sapphire on the hilt. His hair is cut close to his head. His eyes are black.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As long as the job gets done he does not care how it got done.

History: Cressel hails from a village terrorized by orcs. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cressel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Enemies, Rich. Occupation: Beggar

Voice: Creaky witch voice

Attributes [hide]

Cressel Verity, Male Tiefling Warrior 2
Medium (5'9") Tiefling, Neutral Good (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)13 (+1) 15 (+2)15 (+2)
Skills Insight +4, Stealth +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 500 sp. Silver-plated steel longsword with jet jewel in hilt (400 gp). 4 Thunderstones.


Social Check DCs


Chad Marley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a long silver beard with little hanging trinkets. He has a dull look in his blue eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.

History: He was born in the east, but his parents moved at a very young age to the north. He helped his mother out around the business and became quite the natural. He's since become an addict/alcoholic.

Motivation: He'd like to take his coworkers down a peg; and he has decided he is irredeemable

Ideals: Persistence. Flaws: Addict. Bonds: Job, Immigrant, Criminal record. Occupation: Mortician

Voice: Sleepy voice

Attributes [hide]

Chad Marley, Male Human Warlock 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 110 gp.


Social Check DCs

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