Tervaround Garrick, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a simple burlap shirt and baggy pants. She conceals her sickle with her veritable burlap sack of a shirt. She has chestnut hair. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: While she acts the brute, she is far gentler than she would appear. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She found a children's book about a Gnome Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants to meet her childhood hero.
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Religious, Adventurer. Occupation: Performer
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1 Masterwork Uncommon Weapon.
Vanuath Goltorah, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He sports blue clothing, slightly heavier than average wear. His hair is red and very short. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He got into the Jeweler business at a young age. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He then took over the family business and is one of the better Jeweler for hire.
Motivation: Expand his business.
Ideals: Disciplined. Flaws: Impulsive. Bonds: Immigrant, Attractive, Job. Occupation: Jeweler
Voice: Raspy
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Elven, Auran, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 6000 cp. White pearl (160 gp). Smoky quartz (30 gp). Chalcedony (30 gp). 1 Everburning torch.
Curran TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His tied-back hair is auburn. His eyes are hazel.
Personality: He is happy with his job as a Courier. He turns his eye from what people do, preferring to live and let live. Around other people he will do his best to conceal his emotions and appear jolly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He desires power and/or immortality; and to be a server again
Ideals: Gifted. Flaws: Shy. Bonds: Job, Guardian, Adventurer. Occupation: Courier
Voice: Whispers
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 30 gp.
Lavinia Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She sports white clothing, slightly heavier than average wear. Her silver hair, when down, is lengthy. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born in a small mountains village. Through the years after Lavinia was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Lavinia's mother didn't care for her much, and the feeling was mutual. She has set out to sabotage the competition.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she feels that her past leaves her morally obligated to help
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Job, Nature, Criminal record. Occupation: Butcher
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Right-Handed Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a fancy pastel dress. Her fur is short and gray. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She can speak with the recently deceased. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born blind and as such lacked many opportunities for work. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with her old friends
Ideals: Gifted, Optimist. Flaws: Disease. Bonds: Attractive, Criminal record, Adventurer. Occupation: Bricklayer
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 500 sp. 1 Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
