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NPC Generator

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Advanced [show]


Zaffrab Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a slight overbite and is overall scrawny. He has done his best to style his white hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The war was a terrible time for him, and Zaffrab does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Sold as a small child to a wizard, Zaffrab was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zaffrab fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Sensitive, Depressed. Bonds: Military, Mentor. Occupation: Tailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Zaffrab Waggletop, Male Gnome Barbarian 3
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 37 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Geoffrey O'Leary, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a large yellow mantle and cape that has been intricately interwoven into his black robe. He is physically well-built. His golden hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter.

Ideals: Artistic, Philantrophist. Bonds: Attractive, Poor, Family. Occupation: Banker

Voice: Nasally tone

Attributes [hide]

Geoffrey O'Leary, Male Half-Elf Wizard 4
Medium (5'4") Half-Elf, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)16 (+3) 12 (+1)10 (+0)
Skills Acrobatics +6, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Orc, Goblin
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 16000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jane Ethanasath, Female Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears baggy yellow pantaloons and a green scarf. With bright auburn hair. Her brown eyes are slightly larger than normal.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She plays an instrument quite well.

History: Jane was born the youngest of three triplets. She was an apprentice working in her father's forge. She tends to her Slave Trader job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Slave Trader responsibilities is difficult; and regain custody of her daughter

Ideals: Impeccable, Artistic. Bonds: Family, Job. Occupation: Slave Trader

Voice: Rhymes sentences (sorry)

Attributes [hide]

Jane Ethanasath, Female Half-Elf Fighter 1
Medium (5'0") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)9 (-1) 12 (+1)14 (+2)
Skills Deception +4, Nature +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 700 sp.


Social Check DCs


Bardryn Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a fancy brown dress. Her attire stands in sharp contrast to her ceremonial dagger, which is beautifully polished and possesses an ornate carving of a skull on it. Her hair is black and curly. Her fierce brown eyes like to dwell on things.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Bardryn was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Nothing but the best is good enough for her; and find a way to reverse the transformation of her brother

Ideals: Impeccable. Flaws: Depressed, Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Bellfounder

Voice: Stutters

Attributes [hide]

Bardryn Holderhek, Female Dwarf Commoner 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)10 (+0) 17 (+3)14 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1700 sp. Brass mug with jade inlays (200 gp). Silver comb with moonstones (600 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a robe, a symbol of strength around his neck, and a scimitar on his belt. Beneath his clothing is a huge mess of scar tissue. His golden hair is heavily combed to the left. His brown eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.

History: He was born several months after his mother was called into army service. When Bertram reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Pacifist. Bonds: Slave, Military. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Bertram Tosscobble, Male Halfling Expert 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp).


Social Check DCs

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