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Advanced [show]


Kava Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a mite stocky and is well dressed, but even with her fine clothing she looks run-down. Her green crest is knotted and matted. Her face is covered beneath a completely black helmet.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is lazy and tries to find solutions quickly.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has never given up on her dancing dream.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Artistic, Fighting. Flaws: Lazy. Bonds: Military. Occupation: Actor

Voice: Whispers

Attributes [hide]

Kava Esstyrlynn, Female Dragonborn Paladin 1
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)14 (+2) 18 (+4)9 (-1)
Skills Arcana +4, Survival +6
Senses Passive Perception 14
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Star rose quartz (60 gp).


Social Check DCs


Andram Chance, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears black leather gloves, a black jacket, and tight pants. His long blue hair is drawn into a two foot long braid. His eyes are likewise silver.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a minor phobia of water and hates getting wet.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Laborer like his mother before him.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Gifted. Flaws: Mundane, Fearful. Bonds: Job, Family. Occupation: Laborer

Voice: Posh accent

Attributes [hide]

Andram Chance, Male Tiefling Adept 1
Medium (6'8") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 140 gp. 4 Smokesticks.


Social Check DCs


Thamuz Madness, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a deerstalker hat to cover his moderate length purple hair. He has a dull look in his black eyes.

Personality: Overbrimming with self-confidence, Thamuz isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Thamuz was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thamuz decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Joker. Bonds: Attractive, Military, Criminal record. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Thamuz Madness, Male Tiefling Ranger 2
Medium (5'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)18 (+4) 8 (-1)15 (+2)
Skills Nature +6, Performance +4
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal, Terran, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Faral Wilmont, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is well dressed, but even with her fine clothing she looks run-down. She keeps her white hair in a pixie cut. Her face is scarred and worn.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure.

Ideals: Logical. Flaws: Ugly, Greedy. Bonds: Military, Rich. Occupation: Tanner

Voice: Spanish accent

Attributes [hide]

Faral Wilmont, Female Half-Elf Bard 3
Medium (4'11") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)16 (+3) 17 (+3)15 (+2)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Elven, Dwarven, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 gp. Fiery yellow corundum (800 gp). Carnelian (80 gp). Malachite (13 gp).


Social Check DCs


Dayereth O'Leary, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears violet leather gloves, a violet jacket, and tight pants. His whole body is exceptionally muscular. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: Dayereth was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A few years later when the east was not economically sound they moved to his current location. He has since lost track of the people in his past.

Motivation: To get a good night's sleep.

Ideals: Pacifist. Flaws: Insomniac. Bonds: Immigrant, Family, Poor. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Dayereth O'Leary, Male Half-Elf Rogue 1
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Elven, Terran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp. Amber (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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