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Advanced [show]


Two Llamas On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she tends to wear a large pastel jacket. Her yellow fur is matted, messy, and big. Her ears are large.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Cursed with lycanthropy at a very young age, Two Llamas has worked very hard to control her curse. She has been a successful dealer in antiques buying low and selling high.

Motivation: Many illithids want her driven away; and revenge

Ideals: Entrepeneur. Flaws: Ugly, Disease, Fearful. Bonds: Immigrant, Enemies. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Two Llamas On the Water, Female Tabaxi Monk 1
Medium (5'3") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Nicor Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his brown robe, and carries whips. His wide-brimmed hat is riddled with cuts and holes. His red eyes are slightly larger than normal.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now mingles about in high society.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Barrister

Voice: Aggressive tone

Attributes [hide]

Nicor Suspicion, Male Tiefling Druid 2
Medium (5'5") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 11 (+0)16 (+3)
Skills Nature +4, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Erias Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has a hunchback. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is harsh and unforgiving.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Erias Goblinbane, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Undercommon, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mugrunden Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a white coat with brown slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. He has gold crest. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a Bounty Hunter, his father struggled to pay the bills. He found a children's book about a Dragonborn Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bounty Hunter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Passionate. Flaws: Addict. Bonds: Has a crush, Adventurer, Poor. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Mugrunden Hshhsstoroth, Male Dragonborn Warlock 4
Medium (6'8") Dragonborn, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 17 (+3)13 (+1)
Skills Investigation +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 300 gp.


Social Check DCs


Pelt In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears a simple burlap shirt and baggy pants. She conceals her greatsword with her veritable burlap sack of a shirt and is in decent physical shape. Her lavender fur is unkempt and raggedy. She wears an eyepatch.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She found a children's book about a Tabaxi Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Halfling artifacts is her passion.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

Pelt In Woods, Female Tabaxi Warrior 1
Medium (5'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)17 (+3) 8 (-1)11 (+0)
Skills Athletics +4, History +5
Senses Passive Perception 9
Languages Common, Orc, Infernal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5

Possessions: 4000 cp. Coral (90 gp).


Social Check DCs

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