Kali Wisdom, Female Tiefling [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she wears dark leathers with embroidery. Her blue hair is braided into rings. She is very pretty but has cold, dead eyes.
Personality: She dislikes all the random violence that takes place in the north. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born to a poor family in the city she treasured whatever gifts she got. A few years later when the east was not economically sound they moved to her current location. She has been saving her money to try and buy her brother's freedom.
Motivation: An old rival family wants her found; and doesn't want to be a weaver and was forced into it by her family
Ideals: Pacifist. Bonds: Attractive, Family, Poor, Immigrant. Occupation: Weaver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 sp. 1 Masterwork Common Melee.
Nutae Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fancy tan suit. His red hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Energy wise he seems alert and responsive.
History: Nutae was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He ran away from his former home and has been making his living as a Dilettante for the past few years.
Motivation: Further expansion of business; and half-elven compassion
Ideals: Optimist, Professionalism. Flaws: Racist. Bonds: Attractive, Job. Occupation: Dilettante
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Orc, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork Thieves’ tools.
Drenna Tindall, Female Half-Orc [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. Her auburn hair is thinning but still full. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She has chosen to use the inheritance that was left to her frivolously. She has never given up on her painting dream.
Motivation: She wants to meet her childhood hero.
Ideals: Artistic. Flaws: Selfish. Bonds: Rich, Adventurer. Occupation: Fisher
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Draconic, Goblin
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 130 gp.
Ethereal Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel collared shirt and white pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He carries a battered bow and tarnished ceremonial dagger as well. His fur is red and curly. His face is scarred and worn.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ethereal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: To unite with his brother; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Family, Religious. Occupation: Brewer
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 40 pp. 1 Holy water.
Ogg Altham, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears rags and sports a simple walking cane. His long red hair reaches down to his waist. His eyes are likewise violet.
Personality: He acts crazy and hedonistic. A true patriot, Ogg would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He left for the west, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero
Flaws: Hedonist, Ugly. Bonds: Poor, Military, Immigrant. Occupation: Roofer
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!
