Amnon Pain, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man is renowned for his bright green suits and hats. His dark red hair is slicked back into a classic pompadour. He has gleaming, smiling gold eyes.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He takes great joy in being the best Engraver in town.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Amnon took refuge in the large cave and found the beat up greatsword and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job
Ideals: Artistic. Bonds: Job, Nature, Criminal record, In love. Occupation: Engraver
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 2000 sp. Brown-green garnet (90 gp).
Lone Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has moderate length gray fur. This copper eyed northerner is not easily forgotten.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She feeds upon the attention of others.
History: She was born several months after her father was called into army service. When Lone reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She struck the Map Maker job and began her own company from there.
Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Military. Occupation: Map Maker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 400 gp.
Matilda Melancon, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she typically wears brown cloth garments or leather armor. Her hair is always cut to a buzz. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She loves telling others what to do and how they should feel about things. She has a minor phobia of water and hates getting wet.
History: The child of a Animal Trainer, who enjoyed hunting, Matilda was taken on many hunting expeditions. Matilda was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Matilda decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she feels threatened by others
Ideals: Opinionated. Flaws: Addict, Fearful. Bonds: Nature, Criminal record. Occupation: Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp.
Ogg Kensley, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man has a large white mantle and cape that has been intricately interwoven into his tan robe and is in decent physical shape. His white hair is heavily combed to the left. His brown eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in a small plains village. Ogg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Justice, Persistence. Flaws: Antagonistic, Insomniac. Bonds: Nature. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 200 sp.
Valorean Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and yellow robe with the hood down. His crest is brass and curly. He wears large thick round spectacles.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Valorean lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion
Ideals: Optimist, Athletic. Bonds: Immigrant, Family, Job. Occupation: Sculptor
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 gp. White pearl (40 gp).
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