Oriel Woods, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female wears a grey feathered hat and grey clothes. She is tall, broad shouldered and powerfully built. Her hair is greying and her face has many wrinkles. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: Confrontational and typically high on some drug or another. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: The child of northern immigrants she idolized her mother. Her childhood dream was to be a Cook, but she was a colossal failure. She now owns her own business.
Motivation: She wants to get laid; and she is compelled to act according to her religious beliefs
Flaws: Ugly, Addict. Bonds: Religious, Immigrant, Job, Has a crush. Occupation: Hunter
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Direcris Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His crest, while still mostly silver, has prominent grey streaks. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with finding treasure.
History: Direcris was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new roofer responsibilities is difficult
Flaws: Ugly, Secretive. Bonds: Adventurer, Job, Immigrant. Occupation: Roofer
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Draconic, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. Red-brown spinel (70 gp).
Mamnen Bitter, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in collared shirts and wears a proper scarf over his head. His blue hair is kept up in a ponytail inside a wide-brimmed hat. His white eyes lackadaisically let the world flow into them.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to loving parents in a slum to the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: To settle down with his crush; and he has comitted a past crime that haunts him to this day
Ideals: Joker. Flaws: Shy. Bonds: Poor, Criminal record, Has a crush. Occupation: Scribe
Voice: Low and grunting
Attributes [hide]
Medium (6'9") Tiefling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Goblin, Draconic, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 360 gp.
Ella Ainsley, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears a brown Stetson hat and brown clothes and is in decent physical shape. Her auburn hair is smooth and relatively long. She is baby faced.
Personality: Stoic and calm, she prefers to meditate than take action. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born on a small isolated farm. A gifted student she started as a Sailor, but she got bored and became a Guard. She has achieved small success as a Guard.
Motivation: Wants to open a new tavern; and many dire rats want her driven away
Ideals: Disciplined. Bonds: Family, Nature, Job, Enemies. Occupation: Guard
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. 1 Banded mail.
Wymar Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is heavily combed to the left. He has a dull look in his green eyes.
Personality: He speaks before he thinks and is too direct. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Logical, Athletic. Flaws: Impulsive. Bonds: Adventurer, Enemies. Occupation: Scribe
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp.
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