Boddynock Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He sports blue clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'5" when asserting himself. He keeps his long chestnut hair kept up in a rat tail. He wears a mask on his face.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. After a long history of fighting, Boddynock and his spouse have recently divorced.
Motivation: Sabotage a competitor; and he's repulsed by the pc
Ideals: Artistic. Flaws: Racist, Antagonistic. Bonds: Immigrant, Job. Occupation: Locksmith
Voice: Spanish accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. 1 Half-Plate. 1 Buckler. 1 Masterwork studded leather. 1 Breastplate.
Dûsh Carlton, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing the road beaten gear of a warrior. He wears his hair in dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Dûsh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dûsh took refuge in the old dungeon and found the beat up flail and armor he uses now. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: To be a Animal Trainer again; and he is unsatisfied with his job
Ideals: Fighting, Athletic, Extrovert, Gifted. Bonds: Nature, Job. Occupation: Spice Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 140 gp.
Vepar Ambition, Female Tiefling [Permalink]
Personal [hide]
Description: She usually wears her black robe and has her greataxe always slung over her shoulder. She has a slight overbite and is overall scrawny. Her white hair has been sun bleached extensively. She wears a mask on her face.
Personality: Prone to second guessing herself, she comes off as nervous. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A powerful necromancer made her what she is. She found a children's book about a Tiefling Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels that her past leaves her morally obligated to help; and she is a bit of a kleptomaniac
Ideals: Optimist. Flaws: Shy. Bonds: Mentor, Adventurer, Criminal record. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 6000 cp.
Brottor Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears tattered old clothes. He is tall, broad shouldered and powerfully built. His broad hat is riddled with cuts and holes. His ears are large.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Flattery will make him almost putty in your hands.
History: Brottor was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Criminal record, Job. Occupation: Knight
Voice: Scratchy, weak
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 310 gp.
Gorbundus Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in a clean black cloak covering his clean studded leather. He carries with him a set of scimitars, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has wavy scarlet crest. His eyes are red and he is always smoking a pipe.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He also hits on men, regardless of circumstances.
History: Gorbundus lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Fighting. Bonds: Criminal record, Has a crush, Family, Rich. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2300 sp. Carved bone or ivory statuette (50 gp). Solid gold idol (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
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