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Advanced [show]


Ulfgar Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. His golden hair is braided into rings. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the south his family was never financially stable. When Ulfgar reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Bonds: Nature, Adventurer, Has a crush, Poor, Military. Occupation: Fletcher

Voice: Pirate accent

Attributes [hide]

Ulfgar Daerdahk, Male Dwarf Expert 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)11 (+0) 10 (+0)10 (+0)
Skills Investigation +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 600 sp.


Social Check DCs


Hadarai Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He usually wears his yellow robe and has his flail always slung over his shoulder. His hair is brown, silky, and of moderate length. His violet eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: He uses money and sex appeal to get what he needs; and wants to work out more often

Ideals: Athletic. Flaws: Shy, Addict. Bonds: Attractive, Rich. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

Hadarai Durkin, Male Half-Elf Paladin 1
Medium (5'0") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)10 (+0) 13 (+1)10 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2000 cp. Jade (90 gp).


Social Check DCs


Chay Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple red robe with tan stripes complete with hood. His long auburn hair reaches down to his waist. His eyes are hazel and he is always smoking a pipe.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his mother's forge. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Further expansion of business; and he is content

Ideals: Extrovert. Flaws: Ugly, Mundane, Disease. Bonds: Job. Occupation: Tailor

Voice: Stutters

Attributes [hide]

Chay Goodbarrel, Male Halfling Cleric 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)13 (+1) 10 (+0)15 (+2)
Skills Nature +3, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 6000 cp. 1 Banded mail.


Social Check DCs


Trail In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She is generally well dressed albeit a few years behind the times. Her fur, while still mostly red, has prominent grey streaks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Trail is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Trail and her spouse have recently divorced.

Motivation: She wants nothing more than to rejoin the army; and she is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Insane, Antagonistic. Bonds: Attractive, Military. Occupation: Sailor

Voice: Raspy

Attributes [hide]

Trail In the Wind, Female Tabaxi Aristocrat 1
Medium (6'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Cockaby Beren, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear tan clothing when he does not wear armor. His moppish red hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is harsh and unforgiving.

History: Gifted from a young age, Cockaby studied abroad. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Mayor job and began his own company from there.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Nature, Adventurer. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Cockaby Beren, Male Gnome Wizard 2
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)14 (+2) 9 (-1)18 (+4)
Skills History +4, Stealth +5
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 360 gp. 1 Masterwork Common Melee.


Social Check DCs

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