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NPC Generator

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Advanced [show]


Gimble Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has a hunchback. His hair is auburn and curly. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Gimble embodies much of what other species detest in the Gnomes. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. After a long history of fighting, Gimble and his spouse have recently divorced.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Barkeep

Voice: Smooth and feminine

Attributes [hide]

Gimble Garrick, Male Gnome Aristocrat 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 19 (+4)15 (+2) 9 (-1)17 (+3)
Skills Insight +1, Investigation +4
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 120 gp.


Social Check DCs


Myria Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has wavy golden hair. Her green unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Myria isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She enjoys reading and quiet.

History: Myria was born the youngest of three triplets. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. By chance she met her brother recently and the two have been together since.

Motivation: To unite with her brother; and to reunite with her absent mother

Ideals: Impeccable, Logical, Gifted. Flaws: Disease. Bonds: Family. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Myria Warmwater, Female Halfling Aristocrat 1
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)17 (+3) 16 (+3)10 (+0)
Skills Medicine +5, Nature +5
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Ignan, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp.


Social Check DCs


Two Llamas Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing colorful clothing, dressed as a Mortician. Her fur is red and curly. Her eyes are copper and catlike.

Personality: Overbrimming with self-confidence, Two Llamas isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born in the south, but her parents moved at a very young age to the north. Two Llamas was born on a far southern desert where she grew up under the tutelage of her father, an expert Mortician. She was granted arcane powers by her dying sister.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Immigrant. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Two Llamas Timber, Female Tabaxi Rogue 2
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Jheri Verthisathurgiesh, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears a green collared shirt and tan skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt, and sports empty pouches on her belt. Her copper crest is braided into rings. Her face is scarred and worn.

Personality: Overbrimming with self-confidence, Jheri isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born to loving parents in a slum to the west. Her father was a mechanic, and taught her how to fix just about anything. She now owns her own business.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Job, Poor. Occupation: Shoemaker

Voice: Speaks with a cold

Attributes [hide]

Jheri Verthisathurgiesh, Female Dragonborn Warrior 4
Medium (6'2") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 17 (+3)18 (+4)
Skills Athletics +4, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 26000 cp.


Social Check DCs


Sun In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown cloak and cross-gartered red stockings. She has a slight overbite and is overall scrawny. She has no fur. Her eyes are hazel and she is always smoking a pipe.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does not believe in violence as a means to an end. She is a dedicated Butcher but believes her peers are too gung-ho.

History: Her mother raised her in a mountain cabin. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero.

Ideals: Pacifist. Flaws: Ugly, Depressed. Bonds: Nature, Adventurer. Occupation: Butcher

Voice: Sore throat, cough

Attributes [hide]

Sun In the Morning, Female Tabaxi Fighter 4
Medium (6'0") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)9 (-1) 13 (+1)17 (+3)
Skills Deception +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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