Oriff Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Beneath her clothing is a huge mess of scar tissue. Her head has been shaved. Her face is covered beneath a completely black helmet.
Personality: She has always had a great fascination with Dwarven culture. She is obsessed with finding treasure.
History: The child of northern immigrants she idolized her father. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better village for her children.
Motivation: Meet up once more with her childhood friend.
Flaws: Ugly, Racist. Bonds: Slave, Adventurer, Immigrant. Occupation: Armorer
Voice: French accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Freshwater pearl (12 gp).
Glim Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of lances on his belt, each one with a emerald on the hilt. His blonde hair is cut short. His violet eyes peer out from beneath his top blue hat.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He feeds upon the attention of others.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He used his abilities to travel the world and help people.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Fighting, Gifted, Philantrophist, Impeccable. Flaws: Shy. Bonds: Attractive. Occupation: Weaver
Voice: Russian accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 6000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp).
Adrik Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long black hair kept up in a rat tail. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Adrik was born with his mother's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Immigrant, Attractive, Poor. Occupation: Dyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Superior lock.
Right-Handed In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy beige fur. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a hunchback. She keeps her beige fur in a pixie cut. Her blue eyes dart from person to person.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She got into the Brewer business at a young age. She has had some formal singing training, and achieved minor success. She has worked as a Brewer like her father before her.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Impeccable, Artistic. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Brewer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp. 1 Healer’s kit. 1 Silk rope. 1 Magnifying glass.
Bilbron Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has a slight overbite and is overall scrawny. His brown hair is cut short. His eyes are likewise brown.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses divination through singing.
History: Bilbron was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He loathes his own lifestyle; and to be a adventurer again
Ideals: Gifted, Justice. Flaws: Selfish, Depressed. Bonds: Job. Occupation: Architect
Voice: Strong lisp
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 4000 cp. Azurite (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!
