Cloud Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears dull pastel sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He wears his white fur down. He has a dull look in his blue eyes.
Personality: Cloud is depressed about a lot of things. He tends to be a nihilist. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Cloud lived on a farm with his father, near the main road leading to a nearby town. Like his father and his sister before him, after school he went straight into learning to become a Interpreter. He has set out to sabotage the competition.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern
Flaws: Depressed, Greedy. Bonds: Adventurer, Family, Job. Occupation: Interpreter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 400 sp. 1 Masterwork Common Melee.
Naeris Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a blue poncho over his likewise colored trousers and shirt. With a patchy chestnut beard and wild chestnut hair. His eyes are hazel.
Personality: He is fixated on the number 48. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born at the edge of vast mountains. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Flaws: Ugly, Insane, Antagonistic. Bonds: Nature, Rich. Occupation: Interpreter
Voice: Scratchy, weak
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 2300 sp.
Damaia Excellence, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She dresses in green turtlenecks beneath a brown coat with white slacks. She keeps her red hair in a flapper bob. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Adventurer arts, while her father instructed her in etiquette, music and courtly manner. When Damaia reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and she has money and likes to spend it
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Rich, Military. Occupation: Adventurer
Voice: Boston accent
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 2 Holy water.
Barakas Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a black tunic with violet highlights, and long brown pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. His eyes are black.
Personality: Barakas wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Barakas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Tiefling compassion; and he is content
Ideals: Disciplined, Logical. Flaws: Mundane, Racist. Bonds: Enemies. Occupation: Farmer
Voice: Boston accent
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Magnifying glass.
Shautha Alby, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She is portly but not overly obese. Her white hair is drawn into a tight pony tail with a card scrunchie. Her eyes are a pleasant amber.
Personality: While she acts the brute, she is far gentler than she would appear. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born in the east. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shautha fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with her childhood friend.
Ideals: Fighting, Philantrophist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Soapmaker
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 40 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
