Panana Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: This light-skinned female wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longbow, but if one is not available she will default to her crossbow. She is tall, broad shouldered and powerfully built. Her golden hair is matted, messy, and big. She has gleaming, smiling gray eyes.
Personality: She speaks before she thinks and is too direct. She is harsh and unforgiving.
History: Panana was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She now owns her own business.
Motivation: Further expansion of business; and expand her business
Flaws: Ugly, Impulsive, Antagonistic. Bonds: Job. Occupation: Carter
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: Jade (130 gp).
Berrian Hanali, Male Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His skin is also unnaturally pale. He has wavy blonde hair. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Stoic and calm, he prefers to meditate than take action. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Glassblower business at a young age. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Glassblower.
Motivation: To pay off his debts; and he'd like to take his coworkers down a peg
Ideals: Disciplined, Athletic. Flaws: Ugly. Bonds: Job, Debt. Occupation: Glassblower
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Rose (60 gp). 1 Good lock. 1 Silver holy symbol.
Zook Turen, Male Gnome [Permalink]
Personal [hide]
Description: He very much looks the part of a Sage. His chestnut hair is long and unkept. His eyes are a pleasant violet.
Personality: He is extraordinarily eccentric. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a Shipwright, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new sage responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Job, Poor. Occupation: Sage
Voice: Low range voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp.
Sarah Appleton, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears light armors faded through time and improper care. Her hair, while still mostly black, has prominent grey streaks. She wears large thick round spectacles.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Seeks redemption.
Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Apothecary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 600 sp. Citrine (20 gp).
Tarhun Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a grey coat with red slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His crest is scarlet and curly. His red eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and money/treasure
Ideals: Joker. Flaws: Insane, Disease. Bonds: Criminal record, Rich. Occupation: Barkeep
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Halfling, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Backpack. 1 Masterwork Artisan’s tools. 1 Small steel mirror.
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