Burto Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'4", this man wears dark leathers with embroidery. His hair is cut close to his head. His eyes are hazel and beady.
Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.
History: He was born at the edge of vast desert. Burto liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted druidic powers by his dying brother.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Crown-heir
Voice: Sensual and smooth
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Caeldrim Amastacia, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a tan poncho over his likewise colored trousers and shirt. His head has been shaved. He wears a mask on his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He works hard and plays hard.
History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Priest job and began his own company from there.
Motivation: He seems to be bored by most things.
Ideals: Athletic. Flaws: Ugly, Hedonist, Mundane. Bonds: Job. Occupation: Priest
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp. 1 Average lock. 1 Good lock.
Nella Langdon, Female Half-Orc [Permalink]
Personal [hide]
Description: She is typically in her Servant uniform. She carries with her a set of monstrous two handed axes, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her golden hair is unkempt and raggedy. Her eyes are green and she is always smoking a pipe.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She tends to her Servant job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business.
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Job, Poor. Occupation: Servant
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 130 gp. 1 Alchemist’s fire.
Mreksh Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His top hat is riddled with cuts and holes. He has gleaming, smiling gold eyes.
Personality: He has always had a great fascination with Tiefling culture. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mreksh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Tiefling compassion; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Ugly, Racist. Bonds: Religious. Occupation: Assassin
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Draconic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 18000 cp. Golden pearl (80 gp). Jade (80 gp). Red garnet (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Mardnab Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she prefers to wear blue pants and tee shirts. Her hair, while still mostly golden, has prominent grey streaks. Her gray unseeing eyes seem to look past you.
Personality: A deeply religious woman she believes everything happens for a reason. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Mardnab was born the youngest of three triplets. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Regain custody of her son; and wants to raise her children well
Ideals: Philantrophist. Flaws: Disease. Bonds: Religious, Family, Nature. Occupation: Gardener
Voice: Gruff and masculine
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Simple lock.
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Their contribution stands as a beacon of hope for all adventurers!
