Gale Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a tight fitting pastel shirt and pants. She has styled her orange fur well, parting it to the left. Her fierce yellow eyes like to dwell on things.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Like her mother and her brother before her, after school she went straight into learning to become a Miner. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To find somewhere to settle down; and sabotage a competitor
Flaws: Antagonistic, Forgetful, Mundane. Bonds: Job. Occupation: Miner
Voice: Sleepy voice
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: Just what you see.
Beast Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She has the majority of her body covered in plate. Her black fur is still thick. She is very pretty but has cold, dead eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Beast grew up listening to her father's many stories. When money was particularly tight she was walking through alleys when she overheard a Detective hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Passionate. Bonds: Poor, Attractive, Adventurer. Occupation: Detective
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Masterwork Thieves’ tools.
Theodoric Gresham, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He sports grey clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. He has brown hair. His eyes are blue and beady.
Personality: He dislikes all the random violence that takes place in the west. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Slave, Poor. Occupation: Sailor
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 2000 cp.
Alvyn Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears just a blue suit. His silver hair is lengthy. His eyes, though not visible through his cowl, are amber.
Personality: He speaks before he thinks and is too direct. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Ideals: Entrepeneur. Flaws: Ugly, Impulsive, PTSD. Bonds: Criminal record. Occupation: Mayor
Voice: Italian accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Blue sapphire (1000 gp). Freshwater pearl (13 gp). Silver pearl (90 gp). Red spinel (90 gp). 1 Minor magic item.
Darrow Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'1" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Darrow was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To unite with his sister; and find a way to reverse the transformation of his sister
Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Poor, Family. Occupation: Soapmaker
Voice: Thin and wheezing
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 100 gp. Moss agate (7 gp).
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