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Advanced [show]


Dagger Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man is wearing colorful clothing, dressed as a Navigator. His fur is greying and his face has many wrinkles. His amber eyes dart from person to person to random spaces in the air.

Personality: This man loves music and to teach people music more than just about anything. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg

Ideals: Artistic, Entrepeneur. Flaws: Mundane. Bonds: Poor, Job, Family. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Dagger Paws, Male Tabaxi Paladin 2
Medium (6'3") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Druidic, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 800 sp.


Social Check DCs


Akoth Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a simple white robe with black stripes complete with hood. He has a penchant for wearing a ring with an oversized opal on his right hand. He has done his best to style his red hair to look like a famous performer. His skin is flawless and his green eyes scan people very quickly.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Akoth was born with his father's beautiful face. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now mingles about in high society.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist, Justice. Bonds: Rich, Attractive, Criminal record. Occupation: Mason

Voice: Voice breaks

Attributes [hide]

Akoth Enfield, Male Half-Orc Rogue 1
Medium (5'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)15 (+2) 18 (+4)13 (+1)
Skills Nature +4, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Abyssal, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 130 gp.


Social Check DCs


Kallista Verity, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman wears a black tunic with tan highlights, and long white pants that bunch up around her shoes. Her hair is brown and curly. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She exudes charisma. She is a tour de force of persuasion. She always tries to repair and not replace. It was this mentality that drove her into the Barber business.

History: Kallista was born with her mother's beautiful face. Her mother was a soldier and died while she was still young. Kallista was left her mother's suit of armor and trained in its use and care. Being a Barber kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is not mentally stable, and does not behave rationally; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence. Flaws: Addict, Insane. Bonds: Attractive, Military, Criminal record. Occupation: Barber

Voice: Jamaican accent

Attributes [hide]

Kallista Verity, Female Tiefling Rogue 1
Medium (6'2") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Breena Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She sports tan clothing, slightly heavier than average wear. Her chestnut hair is smooth and relatively long. Her face is covered beneath a completely black helmet.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She plays an instrument quite well.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Artistic, Gifted, Entrepeneur. Occupation: Merchant

Voice: Low range voice

Attributes [hide]

Breena Pilwicken, Female Gnome Fighter 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 12 (+1)9 (-1)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Nordak Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor

Ideals: Gifted. Bonds: Attractive, Job, Religious, Has a crush. Occupation: Sculptor

Voice: Low rumbling, strings words together

Attributes [hide]

Nordak Rumnaheim, Male Dwarf Adept 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)18 (+4) 17 (+3)10 (+0)
Skills Acrobatics +1, Nature +6
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Terran, Gnoll, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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