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NPC Generator

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Advanced [show]


Thar Wentworth, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple white robe with tan stripes complete with hood. He has a blonde handlebar mustache and slicked back blonde hair. His eyes, though not visible through his cowl, are green.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.

History: Sold as a small child to a slaver, Thar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Mentor, Attractive. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Thar Wentworth, Male Half-Orc Sorcerer 2
Medium (5'9") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)13 (+1) 13 (+1)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 110 gp.


Social Check DCs


Oriff Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears just a brown suit. She has a long golden ponytail with little hanging trinkets. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: A deeply religious woman she believes everything happens for a reason. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: Oriff was raised in a hard working conservative environment. She made a point of taking high paying jobs and getting most of it up front. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Sellsword again; and a strong sense of loyalty to halfling people

Flaws: Racist. Bonds: Attractive, Religious, Job, Adventurer. Occupation: Bather

Voice: Nasally tone

Attributes [hide]

Oriff Dankil, Female Dwarf Commoner 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 14 (+2)8 (-1)
Skills Nature +1, Stealth +2
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 300 sp.


Social Check DCs


Veloptima Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear tan clothing when she does not wear armor. She has shaved her head bald. She is very pretty but has cold, dead eyes.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born in the west to a Courier, Veloptima learned a great deal about her mother's area of expertise. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has worked as a Courier like her mother before her.

Motivation: To be a Interpreter again.

Ideals: Philantrophist. Flaws: Antagonistic, PTSD. Bonds: Attractive, Job. Occupation: Courier

Voice: Italian accent

Attributes [hide]

Veloptima Ironhide, Female Gnome Rogue 3
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Aquamarine (900 gp). Rose (30 gp). Obsidian (8 gp).


Social Check DCs


Garl Gresham, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a white vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is matted, messy, and big. His blue eyes peer out from beneath his top white hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born a particularly ugly child, much to the horror of his parents. His homeland was ravaged by war and he spent much of his life rebuilding it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Flaws: Ugly, PTSD. Bonds: Poor. Occupation: Unemployed

Voice: Low and grunting

Attributes [hide]

Garl Gresham, Male Half-Orc Cleric 1
Medium (6'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)14 (+2) 14 (+2)8 (-1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Orc, Dwarven, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2000 cp.


Social Check DCs


Fragrant Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'0" and dresses like a well dressed Mercenary does. His left leg appears badly burned and disfigured. His lavender fur has been sun bleached extensively. His eyes, though not visible through his cowl, are blue.

Personality: He loves telling others what to do and how they should feel about things. He invites people to come help in his community garden.

History: He was raised in a mountains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Mercenary job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Opinionated, Philantrophist. Bonds: Job, Nature. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Fragrant Of Ivory, Male Tabaxi Ranger 1
Medium (5'0") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 11 (+0)15 (+2) 11 (+0)19 (+4)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Giant
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 140 gp. Jet (60 gp).


Social Check DCs

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