Dagger Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a large brown jacket. She has styled her yellow fur well, parting it to the left. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is lazy and tries to find solutions quickly.
History: Born in the east to a Spy, Dagger learned a great deal about her father's area of expertise. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Junk Dealer they were divorced and she won custody of their son. She worked as a Spy, and she later adopted a second son.
Motivation: Sabotage a competitor; and to reunite with her absent father
Flaws: Disease, Lazy. Bonds: Attractive, Job, Family. Occupation: Spy
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp.
Oolah Ramsey, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears bulky black painted plate armor. Her hair is always cut to a buzz. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born to a Mercenary, her mother struggled to pay the bills. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Oolah grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oolah. She has recently gotten a pet goose that steals things from people.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Poor, Criminal record. Occupation: Bricklayer
Voice: Booming voice
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 360 gp. Large well-done wool tapestry (600 gp). Silver chalice with lapis lazuli gems (140 gp).
Bethrynna Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: She dresses like a well dressed Barber does. Her silver hair is matted, messy, and big. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She used her abilities to trick people and travel the world for free.
Motivation: She'd like to take her coworkers down a peg; and seeks redemption
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record. Occupation: Barber
Voice: Spits and sputters
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 8 (-1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Aquan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 5000 cp. Smoky quartz (30 gp).
Avice Southey, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is auburn and curly. Her ears are large.
Personality: She is fixated on the number 44. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gypsy cursed her at a young age, leading to her ugly appearance. She was granted martial powers by her dying sister.
Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the south
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Mortician
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
Possessions: 2000 cp. Coral (140 gp).
Thamior Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair and beard is wavy and long. He is very pretty but has cold, dead eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Flattery will make him almost putty in your hands.
History: Thamior was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To protect his home; and to be a baker again
Flaws: Selfish. Bonds: Rich, Attractive, Job, Adventurer, Guardian. Occupation: Brewer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 pp.
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