Armara Failure, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who wears a custom-built plate barding that's adorned with black lining and desert motifs, she is not a threatening figure. Her red hair is slicked back into a classic pompadour. She is baby faced.
Personality: She is happy with her job as a Brewer. She turns her eye from what people do, preferring to live and let live. She misses her home and complains about the freezing weather, even in summer.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A few years later when the north was not economically sound they moved to her current location. She has achieved small success as a Brewer.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and she'd like to take her coworkers down a peg
Flaws: Disease, Insomniac. Bonds: Job, Adventurer, Immigrant. Occupation: Brewer
Voice: Sensual and smooth
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Auran
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Good lock. 1 Masterwork Thieves’ tools.
Trail Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears pastel painted combat armor at almost all times. She wears her orange fur up. Her otherwise smooth face is marked with small tiny scars.
Personality: Trail speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is obsessed with a lost civilization.
History: She was born blind and as such lacked many opportunities for work. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: She feels the way she acts is they only way to get by in the world; and she desires power and/or immortality
Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer. Occupation: Scribe
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Quick Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'2". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a axe. His fur is greying and his face has many wrinkles. His face is scarred and worn.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Religious, Immigrant. Occupation: Stableman
Voice: Slurs words
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 700 sp. 1 Banded mail.
Symma Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a tan vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her tan boots flare out at the collars. Her golden hair is styled in orderly dreadlocks. She wears large thick round spectacles.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Symma hails from a village terrorized by drow. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Symma grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Symma. Being a Butcher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her son
Ideals: Athletic, Gifted. Bonds: Family, Enemies, Criminal record. Occupation: Butcher
Voice: Italian accent
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Elven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 10000 sp. 1 Minor magic item.
Gomory Hackney, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an entirely grey suit with tan socks and a vest with buckled shoes. He wears a feathered hat to cover his moderate length brown hair. His blue unseeing eyes seem to look past you.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in a small mountains village. A freak accident while working with his Barber mother left him crippled. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: He seems to be bored by most things; and he is content
Flaws: Disease, Mundane, Antagonistic. Bonds: Mentor, Nature. Occupation: Scribe
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 160 gp. White pearl (130 gp).
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