Trey Beitz, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized amber on his left hand. His black hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He speaks before he thinks and is too direct. He is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Ideals: Entrepeneur. Flaws: Impulsive, Selfish. Bonds: Rich, Adventurer. Occupation: Junk Dealer
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Banded mail.
Orianna Contempt, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears an entirely black suit with yellow socks and a vest with buckled shoes. She has dyed her greying blue hair a little too much giving a sharp blue color. She wears an eyepatch.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: The child of a Sage, who enjoyed hunting, Orianna was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Orianna took refuge in the large cave and found the beat up falchion and armor she uses now. She was always very intelligent and has formed a secret society of freemasons.
Motivation: To reunite with her absent mother; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Secretive, Hedonist. Bonds: Nature. Occupation: Cook
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Druidic, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 170 gp. 1 Chain shirt.
Elizabeth Everleigh, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her silver hair is heavily combed to the left. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She dislikes all the random violence that takes place in the south. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Elizabeth was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her first spouse was a Detective, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has gone from town to town working and never settling down anywhere, but has fallen for a local Detective. She hasn't told them the truth, but wants to settle down with them.
Motivation: She has a crush on the local Detective; and wants a kiss
Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Poor, Has a crush. Occupation: Merchant
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
Possessions: 100 gp. Obsidian (12 gp).
Ulblyn Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and lanky with angular features, he is an attractive figure. He is wearing a perfectly clean shirt and pair of pants. His long chestnut hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is fixated on the number 86. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Artistic. Flaws: Insomniac, Insane, Disease. Bonds: Attractive, Rich. Occupation: Fletcher
Voice: Old thin voice
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp. Rock crystal (80 gp).
Orsik Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a grey tunic with black highlights, and long brown pants that bunch up around his shoes. He wears a broad hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Orsik hails from a village terrorized by giants. His family was turned out during the war. He and his family wandered north to less war torn lands. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: His spouse's relatives view him with great suspicion; and he wants revenge against giants
Ideals: Disciplined. Flaws: Forgetful, PTSD. Bonds: Enemies, Family. Occupation: Mortician
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 140 gp. Amber (80 gp). Golden yellow topaz (600 gp). Golden yellow topaz (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!