Sammal Blur, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Fletcher. His black hair is heavily combed to the right. His eyes, though not visible through his cowl, are white.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the west his family was never financially stable. He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Joker, Logical. Bonds: Poor, Criminal record, Family. Occupation: Fletcher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Ignan, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 150 gp.
Hubert Zhanini, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear ponchos typically of a light violet in addition to tight pants. His hair is short and silver. He has gleaming, smiling green eyes.
Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. He is harsh and unforgiving.
History: He was born in the north, but his parents moved at a very young age to the west. Hubert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Guard soon after.
Motivation: To be a Detective again.
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Immigrant, Nature. Occupation: Guard
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon.
Kelter Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has styled his brown hair well, parting it to the right. His hazel eyes are passionate and lively.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the south. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by drow. Kelter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Many drow want him driven away; and a deep hatred of drow
Flaws: Depressed, PTSD. Bonds: Poor, Immigrant, Enemies. Occupation: Assassin
Voice: Pirate accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Celestial
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Golden pearl (50 gp).
Watson Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'1" and wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His left leg appears badly burned and disfigured. With a patchy blonde beard and wild blonde hair. He has a tattooed face.
Personality: A deeply religious man he believes everything happens for a reason. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions.
Bonds: Poor, Religious, Slave, Nature. Occupation: Body Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp. 1 Masterwork Common Melee.
Torgga Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. Her auburn hair is cut short with large spiked bangs in the front. She wears a mask on her face.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She moved out south to avoid the crime she committed. She inherited the family business which she has now maintained for 11 years.
Motivation: Expand her business; and she is a bit of a kleptomaniac
Ideals: Optimist, Artistic. Bonds: Attractive, Criminal record, Job. Occupation: Dyer
Voice: Irish accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 19 (+4) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
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