Mordai Skill, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He has a large green mantle and cape that has been intricately interwoven into his black robe. His broad hat is riddled with cuts and holes. He wears an eyepatch.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He misses his home and complains about the freezing weather, even in summer.
History: Mordai hails from a village terrorized by gnolls. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of gnolls
Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Immigrant, Job. Occupation: Dilettante
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 600 sp. Solid gold idol (200 gp). Solid gold idol (200 gp).
Jheri Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'2" and is a bit bulky. She is very muscular particularly in the legs. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her bronze crest is drawn into a tight pony tail with a rose scrunchie. Her gold eyes are slightly larger than normal.
Personality: She exudes charisma. She is a tour de force of persuasion. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Jheri took refuge in the old dungeon and found the beat up crossbow and armor she uses now. She was granted arcane powers by her dying brother.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Attractive, Nature. Occupation: Animal Trainer
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 7000 cp. Brass mug with jade inlays (200 gp). Silver chalice with lapis lazuli gems (60 gp). Large well-done wool tapestry (200 gp).
Akra Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her green crest is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are gold.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She served in the navy to pay for her family's outstanding loans. Her parents enrolled her in a Paladin school at a young age so that she could practice her martial talents. Since then, she has sought to make the best of life.
Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Joker, Gifted, Optimist. Bonds: Military. Occupation: Body Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 26000 sp. 1 Minor magic item.
Kabbarg Tewksbury, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is short and white. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She speaks before she thinks and is too direct. As long as the job gets done she does not care how it got done.
History: The child of a Sailor, who enjoyed hunting, Kabbarg was taken on many hunting expeditions. Kabbarg liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has drifted from career to career and currently works as a Healer.
Motivation: Sabotage a competitor.
Ideals: Athletic, Professionalism. Flaws: Ugly, Impulsive. Bonds: Nature, Job. Occupation: Healer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 10 (+0) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp. A small bag of saffron. (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Yurgunn Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing the road beaten gear of a warrior. Her chestnut hair is lengthy and is close to two feet long. Her thin eyebrows rest above her beady hazel eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Yurgunn took refuge in the large cave and found the beat up shortbow and armor she uses now. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Yurgunn never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Optimist. Flaws: Ugly. Bonds: In love, Nature. Occupation: Armorer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Gnome, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Buckler.
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