Krimmon Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. With bright golden hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Dwarven culture. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Krimmon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Fletcher father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people
Flaws: Ugly, Racist, Fearful, Disease. Bonds: Poor. Occupation: Courier
Voice: Soft and mumbly
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 50 gp. 1 Masterwork Common Melee.
Sumnes Iranapha, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She keeps her silver hair in a pixie cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She invites people to come help in her community garden.
History: She was born the only child of a wealthy merchant. A freak accident while working with her Mortician mother left her crippled. She has been a successful dealer in antiques buying low and selling high.
Motivation: Sabotage a competitor; and retire the richest woman in the west
Ideals: Philantrophist, Entrepeneur. Flaws: Disease. Bonds: Immigrant, Attractive, Job. Occupation: Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Shautha Warwick, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tight fighting clothing, which leaves very little to the imagination. Her blonde hair is knotted and matted. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a small toy that she constantly fidgets with.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Insane, Sensitive, Addict. Occupation: Spy
Voice: Voice breaks
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 6 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 sp. 1 Antitoxin.
Mishann Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her long silver crest kept up in a rat tail. Her eyes are likewise gold. Her teeth are white and perfect.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She was granted martial powers by her dying sister.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Masseuse
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4
Possessions: 310 gp.
Hamil Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'0" has a big stupid grin on his face most of the time. He wears dark leathers with embroidery. His chestnut hair is smooth and relatively long. His eyes are a pleasant blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of eastern immigrants he idolized his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hamil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Persistence, Joker, Fighting. Flaws: Fearful. Bonds: Immigrant. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1 Chain shirt.
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