Gerbo Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His brown hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Gerbo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has all his life been fascinated with poetry.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A freak accident while working with his Performer mother left him crippled. He has never given up on his poetry dream.
Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world
Ideals: Extrovert, Artistic. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Banker
Voice: Voice breaks
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 10 pp.
Arava Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green costume with the symbols of magic on her torso. Her crest is white and curly. Her face is scarred and worn.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dragonborn in existence. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born several months after her mother was called into army service. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: She wants to meet her childhood hero.
Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Tailor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 70 gp. 1 Masterwork Uncommon Weapon.
Vistra Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears an entirely grey suit with blue socks and a vest with buckled shoes. She is bald on top and has large brown tufts of hair around her ears. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels kind of lost in life; and to prove her worth to the world
Flaws: Ugly, Depressed, Impulsive. Bonds: Military. Occupation: Fisher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Celestial, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 5000 cp. Aquamarine (500 gp). Violet garnet (500 gp). Zircon (40 gp).
Alex Ramsey, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a grey collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His silver hair, when down, is lengthy. His eyes are green and catlike.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the north, but his parents moved at a very young age to the south. Alex was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Herbalist. He's since become an addict/alcoholic.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Ideals: Justice. Flaws: Disease, Addict. Bonds: Immigrant, Criminal record. Occupation: Herbalist
Voice: Posh accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Panana Ningel, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman wears a blue costume with the symbols of the four houses of cards on her torso. She keeps her red hair in a flapper bob. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sculptor. After a long history of fighting, Panana and her spouse have recently divorced.
Motivation: Her spouse's relatives view her with great suspicion; and further expansion of business
Flaws: Antagonistic, Disease. Bonds: Poor, Job, Family. Occupation: Sculptor
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 400 gp.
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