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Advanced [show]


Sun Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His orange fur is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Selfish. Bonds: Religious, Mentor. Occupation: Slave Trader

Voice: Low and grunting

Attributes [hide]

Sun Of Snakes, Male Tabaxi Wizard 2
Medium (6'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 220 gp.


Social Check DCs


Rinn Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case. She has shaved her head bald. Her eyes are likewise brown.

Personality: Her tongue was cut out and she uses sign language. She has a habit of throwing herself into exceedingly dangerous situations.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Navigator work with an outfit from a few towns over. Navigator work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To reunite with her old friends; and she'd like to take her coworkers down a peg

Flaws: Disease, Impulsive. Bonds: Rich, Job, Adventurer. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Rinn Mellerelel, Female Elf Aristocrat 1
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 800 sp. Golden pearl (120 gp).


Social Check DCs


Ella Hartford, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her morningstar with her veritable burlap sack of a shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her long blonde hair kept up in a rat tail. She tend to wears goggles to shield her eyes.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. Flattery will make her almost putty in your hands.

History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Ella was left her mother's suit of armor and trained in its use and care. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants nothing more than to rejoin the army; and she is content

Ideals: Justice. Flaws: Selfish. Bonds: Attractive, Military. Occupation: Layabout

Voice: Shortens vowels

Attributes [hide]

Ella Hartford, Female Human Bard 1
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)18 (+4) 12 (+1)16 (+3)
Skills Arcana +6, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Aquan, Orc, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day142000000

Possessions: 140 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp).


Social Check DCs


Spear Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light brown in addition to tight pants. Her fur, while still mostly black, has prominent grey streaks. Her face is covered beneath a completely black helmet.

Personality: Spear speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born to a criminal king-pin and mafia family Spear was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Spear decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was granted martial powers by her dying sister.

Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture

Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Mentor, Criminal record. Occupation: Sage

Voice: Voice breaks

Attributes [hide]

Spear Timber, Female Tabaxi Commoner 3
Medium (4'10") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Ignan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Blue star sapphire (400 gp). Hematite (16 gp). Peridot (40 gp).


Social Check DCs


Fallond Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Carter. His chestnut hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He believes the world needs to unite to get rid of goblins once and for all.

History: He comes from a rich eastern family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He is content; and to end his boredom

Ideals: Optimist. Flaws: Mundane. Bonds: Enemies, Rich, Mentor. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Fallond Battlehammer, Male Dwarf Bard 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 11 (+0)15 (+2)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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