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Advanced [show]


Tree In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears an entirely brown suit with black socks and a vest with buckled shoes. She is physically well-built. Her fur is black and curly. Her fair skin shows little sign of her aristocratic breeding.

Personality: Tree wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She has a minor phobia of water and hates getting wet.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. A few years later when the north was not economically sound they moved to her current location. She left for the west, certain she would find work there.

Motivation: She is wracked by social anxiety.

Ideals: Disciplined, Artistic. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Tree In the Wind, Female Tabaxi Warrior 3
Medium (6'4") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Avice Allerton, Female Human [Permalink]

Personal [hide]

Description: This woman dresses like a well dressed Carter does. She has a penchant for wearing a ring with an oversized ruby on her right hand. Her blonde hair is styled in orderly dreadlocks. She is very pretty but has cold, dead eyes.

Personality: A skeptical and narcissistic woman, Avice's first love is herself. Her second love is also herself. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Avice was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Impeccable. Flaws: Insane. Bonds: Job, Rich, Attractive. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Avice Allerton, Female Human Cleric 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)14 (+2) 12 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Valafar Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his purple hair in a flapper bob. His thin eyebrows rest above his beady white eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Valafar took refuge in the old dungeon and found the beat up club and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Rich, Nature, Adventurer. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Valafar Compassion, Male Tiefling Aristocrat 1
Medium (5'7") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)17 (+3) 16 (+3)12 (+1)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Infernal, Halfling, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Maynild Ryley, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She sports brown clothing, slightly heavier than average wear. Her hair is golden and curly. Her fierce green eyes like to dwell on things.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She misses her home and complains about the freezing weather, even in summer.

History: Maynild was born the youngest of three triplets. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has been saving her money to try and buy her sister's freedom.

Motivation: She is content; and she's repulsed by the pc

Flaws: Antagonistic, Mundane. Bonds: Immigrant, Family, Debt. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Maynild Ryley, Female Human Wizard 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)9 (-1) 13 (+1)8 (-1)
Skills Acrobatics +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. Onyx (30 gp). 1 Banded mail.


Social Check DCs


Moon In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel cloak and cross-gartered black stockings. She has styled her brown fur well, parting it to the left. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: A deeply religious woman she believes everything happens for a reason. She is a ruthless business woman, a trait she acquired from her father.

History: Moon was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Tanner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is compelled to act according to her religious beliefs; and to share knowledge with the world

Ideals: Entrepeneur, Logical. Bonds: Attractive, Religious, Poor. Occupation: Tanner

Voice: Middle-eastern accent

Attributes [hide]

Moon In the Wind, Female Tabaxi Warrior 1
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)13 (+1) 10 (+0)16 (+3)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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