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Advanced [show]


Fonkin Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear ponchos typically of a light tan in addition to tight pants. He is tall, broad shouldered and powerfully built. His silver hair has been sun bleached extensively. His amber unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. When Fonkin reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west.

Ideals: Professionalism, Entrepeneur. Flaws: Disease. Bonds: Military, Poor. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Fonkin Fabblestabble, Male Gnome Aristocrat 3
Small (3'7") Gnome, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Flogg Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts. He carries with him a set of axes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is long and unkept. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. He can't help but pocket interesting objects he comes across

History: Born to a pair of adventurers, Flogg grew up listening to his father's many stories. Flogg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Flogg decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and a rival would like him out of the picture

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Criminal record, Adventurer. Occupation: Tanner

Voice: Loud with bravado

Attributes [hide]

Flogg Birkenhead, Male Half-Orc Paladin 2
Medium (6'6") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Aust Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered brown stockings. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his white hair up in a very large beehive style do. His green eyes dart from person to person.

Personality: He is fixated on the number 78. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Laborer and was forced into it by his family.

Ideals: Optimist. Flaws: Insane, Disease. Bonds: Family. Occupation: Laborer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aust Selevarun, Male Elf Monk 3
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)14 (+2) 10 (+0)14 (+2)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Hunter Law, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His hair is greying and his face has many wrinkles. His amber eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy, self-centered, vain, and jealous.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hunter took refuge in the ruined castle and found the beat up shortbow and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: A strong sense of loyalty to Elven people; and regain custody of his daughter

Ideals: Persistence. Flaws: Selfish, Racist. Bonds: Attractive, Nature, Family. Occupation: Mason

Voice: Speaks with back of mouth

Attributes [hide]

Hunter Law, Male Human Rogue 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)12 (+1) 17 (+3)13 (+1)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 5000 cp.


Social Check DCs


Elaim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and has a large brown mantle and cape that has been intricately interwoven into his white robe. His blonde hair is singed and shortened. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in a small island village. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Elaim never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He has comitted a past crime that haunts him to this day; and wishes to resurrect an old love

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Nature, In love. Occupation: Bounty Hunter

Voice: Slurs words

Attributes [hide]

Elaim Bloodkith, Male Dwarf Paladin 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs

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