Corkitron Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses in collared shirts and wears a proper scarf over his head. His brown hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irascible and easily irritated. He can't help but pocket interesting objects he comes across
History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Roofer, but he was a colossal failure. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Flaws: Insomniac, Antagonistic. Bonds: Criminal record, Rich, Job. Occupation: Mayor
Voice: Irish accent
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 130 gp. Coral (60 gp).
Verin Horror, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black costume with the symbols of strength on her torso. Her black hair is knotted and matted. Her gold unseeing eyes seem to look past you.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Verin took refuge in the large cave and found the beat up bow and armor she uses now. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world; and an old rival family wants her found
Ideals: Persistence, Gifted. Flaws: Disease, Impulsive. Bonds: Nature. Occupation: Sailor
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1 Chain shirt.
Jebeddo Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his shield. He carries with him a set of shields, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His silver hair is slicked back into a classic pompadour. His green eyes peer out from beneath his feathered blue hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Sold as a small child to a wizard, Jebeddo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He's also a talented Armorer, but doesn't like to broadcast it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Painter
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Oppleby Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: 3'8" and lanky with angular features, he is an attractive figure. He wears a simple blue robe with black stripes complete with hood. His white hair is knotted and matted. He has green eyes and a blue hat with a black feather.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.
History: Oppleby was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Priest.
Motivation: Sabotage a competitor; and to clean up the streets
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Guardian. Occupation: Priest
Voice: Sounds elderly
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 3000 cp.
Adrik Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears skinny pants and wears a brown and tan robe with the hood down, and a wedding ring on his left hand. He keeps his blonde hair in a pixie cut. He has several tiny opal earrings on each ear.
Personality: He speaks before he thinks and is too direct. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He has built up a small fortune and can afford his own way.
Motivation: To prove his worth to the world.
Flaws: Impulsive. Bonds: In love, Rich, Military, Immigrant. Occupation: Laborer
Voice: Australian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Terran, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
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