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Advanced [show]


Sun Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears bulky pastel painted plate armor. His fur is cinnamon, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Sun was born in the south. At a young age he loved to build and create. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Persistence. Flaws: Insomniac. Bonds: Attractive, Religious. Occupation: Healer

Voice: High pitched and raspy

Attributes [hide]

Sun Mirror, Male Tabaxi Rogue 2
Medium (6'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Marastyr Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Mayor. She is physically well-built. Her hair is short and black. She wears large thick round spectacles.

Personality: She is very quiet and rarely speaks above a whisper. She misses her home and complains about the freezing weather, even in summer.

History: She was born in the north, but her parents moved at a very young age to the east. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has achieved small success as a Mayor.

Motivation: She is unsatisfied with her job; and many illithids want her driven away

Flaws: Shy, PTSD. Bonds: Immigrant, Job, Enemies. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

Marastyr Torunn, Female Dwarf Adept 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)10 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Athletics +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 160 gp.


Social Check DCs


Herleva Ostoroth, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is renowned for her bright yellow dresses and hats. She has slicked back golden hair. Her ears are large.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Herleva studied abroad. After coming to the age of reason, Herleva took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She is currently in port desperately looking for someone to get her out; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Adventurer, Slave. Occupation: Engraver

Voice: Boston accent

Attributes [hide]

Herleva Ostoroth, Female Half-Elf Warrior 1
Medium (4'8") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)9 (-1) 17 (+3)13 (+1)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 160 gp.


Social Check DCs


Gynnie Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: She wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed ceremonial dagger, just in case. Her blonde hair is still thick. Her eyes are green and catlike.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She plays an instrument quite well.

History: She was born in the east, but her parents moved at a very young age to the west. She moved from fad to fad and when she turned 15 she discovered painting. She has set out to sabotage the competition.

Motivation: She desires power and/or immortality; and she is unsatisfied with her job

Ideals: Joker, Artistic. Bonds: Immigrant, Job, Adventurer. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Gynnie Fatrabbit, Female Halfling Warlock 1
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)13 (+1) 16 (+3)15 (+2)
Skills Nature +3, Stealth +6
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 60 gp. A roughly beaten golden orb (40 gp).


Social Check DCs


Odo Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is very pretty but has cold, dead eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His father raised him in a mountain cabin. He was taken as a slave by a traveling circus and forced to perform He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature, Slave. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

Odo Harper, Male Half-Elf Wizard 3
Medium (5'2") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)16 (+3) 11 (+0)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Giant, Infernal, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp. Chrysoprase (50 gp).


Social Check DCs

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