Kathra Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who is renowned for her bright brown dresses and hats. Her red hair is styled in orderly dreadlocks. She wears large thick round spectacles.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Kathra was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Slave Trader. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Further expansion of business; and she's looking for her big break
Ideals: Philantrophist, Fighting. Bonds: Job, Adventurer. Occupation: Slave Trader
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 380 gp.
Ahinar Azzo, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 4'9", this woman wears tight fighting clothing, which leaves very little to the imagination. Her red hair is cut short. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a small toy that she constantly fidgets with.
History: Her mother raised her in a mountain cabin. She worked as a nervous Miller and found it very stressful. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Balancing her hectic life and new Miller responsibilities is difficult; and sabotage a competitor
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Job, Nature. Occupation: Miller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Onyx (70 gp). Violet garnet (1000 gp). Banded agate (10 gp).
Marastyr Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many brown ritualistic tattoos. She wears a lot of dark rich colors, with gold accents. She wears her golden hair up. She wears round tiny glasses practically rammed into her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She invites people to come help in her community garden.
History: She was born to loving parents in a slum to the south. Her parents enrolled her in a Monk school at a young age so that she could practice her martial talents. After a long history of fighting, Marastyr and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and wants to raise her children well
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Architect
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 60 gp. Bloodstone (80 gp).
Nyx Leffery, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman is dressed in earthy colors with a tan and white handkerchief worn on her right side, and a wedding ring on her right hand. She keeps her golden hair in a flapper bob. She wears an eyepatch.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born on a small isolated farm. A gypsy cursed her at a young age, leading to her ugly appearance. By chance she met her sister recently and the two have been together since.
Motivation: To reunite with her absent father; and wishes to resurrect an old love
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: In love, Nature, Family. Occupation: Bounty Hunter
Voice: Draws out vowels
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 28 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 10000 cp.
Marbas Charity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. His red hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Marbas was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Marbas's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Marbas and his spouse have recently divorced.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 18 (+4) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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