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NPC Generator

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Advanced [show]


Lamlis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue armored body suit, with a simple black line shooting up and back down. His hair is auburn and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also has developed a complete distrust of the Unemployed profession.

History: Lamlis was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Shipwright and found it very stressful. He became a Shipwright soon after.

Motivation: To be a Unemployed again; and expand his business

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Lamlis Ariessus, Male Elf Barbarian 1
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)16 (+3) 13 (+1)13 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Elven, Infernal, Druidic, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 600 sp.


Social Check DCs


Margery Cotton, Female Human [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She is bristling with hidden weapons, mostly tridents and daggers. Her blonde hair is long and unkept. Her violet eyes peer out from beneath her small brown hat.

Personality: Margery hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born in the north, but her parents moved at a very young age to the south. She found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer, Immigrant. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Margery Cotton, Female Human Warrior 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)14 (+2) 12 (+1)16 (+3)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3

Possessions: 200 sp. Hematite (10 gp).


Social Check DCs


Herleva Nash, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has moderate length black hair. She has gleaming, smiling blue eyes.

Personality: She speaks before she thinks and is too direct. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Herleva grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Herleva. She has dedicated herself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Impulsive, Insane. Bonds: Adventurer, Criminal record. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

Herleva Nash, Female Human Warlock 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 300 sp. Red-brown spinel (110 gp). 1 Buckler.


Social Check DCs


Purah Principle, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears rags and sports a simple walking cane. She has done her best to style her white hair to look like a famous performer. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born to a pair of big game hunters, but was frequently ill as a child. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Purah took refuge in the large cave and found the beat up halberd and armor she uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Purah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and tiefling compassion

Ideals: Disciplined, Fighting. Flaws: Disease. Bonds: Poor, Attractive, Nature. Occupation: Mason

Voice: Old thin voice

Attributes [hide]

Purah Principle, Female Tiefling Warrior 2
Medium (5'9") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)9 (-1) 14 (+2)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 210 gp. Brown-green garnet (70 gp). Amber (70 gp).


Social Check DCs


Cloud Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'8". He wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He keeps his brown fur in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Cloud was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Cloud abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and a deep hatred of brigands

Bonds: Religious, Family, Poor, Adventurer, Enemies. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Cloud Wind, Male Tabaxi Warlock 1
Medium (6'8") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)11 (+0) 15 (+2)11 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: Just what you see.


Social Check DCs

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