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NPC Generator

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Advanced [show]


Shanairla Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her silver hair is matted, messy, and big. Her eyes are a pleasant violet.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was raised in a plains tribe. Like her mother and her brother before her, after school she went straight into learning to become a Blacksmith. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing her hectic life and new Blacksmith responsibilities is difficult.

Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Nature, Job. Occupation: Blacksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Shanairla Ilphelkiir, Female Half-Elf Bard 3
Medium (5'6") Half-Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)10 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sybil Tattersall, Female Human [Permalink]

Personal [hide]

Description: She stands about 6'1" and is wearing a long, grey cloak. Her left leg appears badly burned and disfigured. She wears her blonde hair up. Her face is scarred and worn.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Sybil would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her youth she was a Fisher, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She was granted psionic powers by her dying brother.

Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Ugly, PTSD. Bonds: Military. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

Sybil Tattersall, Female Human Paladin 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)17 (+3) 10 (+0)12 (+1)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 sp. Blue quartz (6 gp).


Social Check DCs


Ar-Karo Hornsby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His moppish auburn hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Ar-Karo was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Persistence. Bonds: Attractive, Adventurer, Family. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Ar-Karo Hornsby, Male Half-Orc Aristocrat 2
Medium (6'6") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)8 (-1) 18 (+4)12 (+1)
Skills Investigation +1, Stealth +2
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 280 gp. 1 Smokesticks.


Social Check DCs


Yvonne Horner, Female Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears many layers of old clothing at all times, and is pretty ugly. Her red hair is braided into rings. Her blue eyes have a joyful gleam in them most of the time.

Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Poor, Slave, Criminal record. Occupation: Brewer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Yvonne Horner, Female Half-Elf Warrior 2
Medium (4'8") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 150 pp.


Social Check DCs


Zook Garrick, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely tan suit with pastel socks and a vest with buckled shoes. He has styled his black hair well, parting it to the left. He has amber eyes and a tan hat with a pastel feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with unlife at a very young age, Zook has worked very hard to control his curse. He has achieved small success as a Bricklayer.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Disease. Bonds: Job, Poor. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

Zook Garrick, Male Gnome Aristocrat 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 17 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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