Harvest Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her black fur has been sun bleached extensively. Her eyes are amber and beady.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She has all her life been fascinated with music.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She moved from fad to fad and when she turned 15 she discovered music. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Harvest was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: She wants revenge against gnolls.
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Rich, Enemies, Military. Occupation: Sculptor
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 800 sp. Lapis lazuli (13 gp). 1 Masterwork Artisan’s tools.
Aelar Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear flannel. He wears his golden hair down. He has several tiny topaz earrings on each ear.
Personality: He never swears and excessively uses polite adverbs when speaking. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised in a forest tribe. From there he went from mercenary job to mercenary job. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Adventurer, Nature. Occupation: Painter
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Undercommon, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 40 pp. Tourmaline (100 gp). 1 Masterwork Common Melee.
Zedaar Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. His copper crest has been sun bleached extensively. His eyes are gold.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born to a Animal Trainer, his mother struggled to pay the bills. Like his mother and his sister before him, after school he went straight into learning to become a Apothecary. He has worked as a Apothecary like his mother before him.
Motivation: He is unsatisfied with his job; and someone believes him a fraud
Ideals: Optimist. Bonds: Criminal record, Poor, Job, Enemies. Occupation: Apothecary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp. Red spinel (40 gp).
Shivering Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel coat over a green low-cut shirt, and a Stetson hat upon his head. He sports a flattop fur cut. His eyes are hazel.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a necromancer, Shivering was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Shivering took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 2 years.
Motivation: To end his boredom; and expand his business
Ideals: Gifted. Flaws: Mundane. Bonds: Enemies, Mentor, Job. Occupation: Fortune-teller
Voice: Pronounces O like U
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Draconic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Tiger eye turquoise (10 gp).
Stannor Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dull red sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. He has no hair. His green eyes are passionate and lively.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Stannor was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To reunite with his old friends; and to reunite with his absent mother
Flaws: Ugly, Secretive. Bonds: Family, Poor, Adventurer. Occupation: Ruler
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp. Cloth of gold vestments (50 gp).
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