Jarana Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she likes to wear brown tank tops with red skirt. Her feathered hat is riddled with cuts and holes. Her gray eyes are passionate and lively.
Personality: She is calm most of the time but flees social interaction. She is able to make almost anything out of random pieces of junk.
History: She was born blind and as such lacked many opportunities for work. When money was particularly tight she was walking through alleys when she overheard a Jeweler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted martial powers by her dying brother.
Motivation: She feels kind of lost in life.
Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Poor. Occupation: Jeweler
Voice: Sensual and smooth
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 50 gp. 8 Acid flasks.
Gerard Ansley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he very much looks the part of a Scribe. He sports a flattop hair cut. His eyes are blue.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He enjoys reading and quiet.
History: Born in the north to a Scribe, Gerard learned a great deal about his father's area of expertise. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He wants revenge against goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Justice, Logical. Bonds: Job, Debt, Enemies. Occupation: Scribe
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 gp.
Anne Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a red armored body suit, with a simple white line shooting up and back down. She wears a small hat to hide her balding. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born in the west, but her parents moved at a very young age to the north. Through the years after Anne was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Anne's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable, Logical. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Tanner
Voice: Boston accent
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
Possessions: 70 gp.
Nelkin Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears baggy red pantaloons and a tan scarf. He keeps his silver hair in a flapper bob. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He got into the Assassin business at a young age. In his 10th year, his parents were killed by a orcs raid, leaving Nelkin alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg
Flaws: Greedy, Impulsive. Bonds: Job, Enemies, Religious. Occupation: Assassin
Voice: Prounounces S like Z
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp. Coral (110 gp).
Callybon Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She tends to wear a large blue jacket, and she perpetually has her sickle ready. Her auburn hair is heavily combed to the left. This blue eyed northerner is not easily forgotten.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She believes the world needs to unite to get rid of orcs once and for all.
History: Gifted from a young age, Callybon studied abroad. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Callybon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with her brother.
Ideals: Fighting, Gifted. Bonds: Nature, Enemies, Family. Occupation: Map Maker
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 19 (+4) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!