Justin Graham, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bald on top and has large golden tufts of hair around his ears. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily eccentric. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Unemployed arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and money/treasure
Flaws: Ugly, Insane. Bonds: Immigrant, Religious, Rich. Occupation: Unemployed
Voice: Slurs words
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Cloak Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing the road beaten gear of a warrior. He keeps his long orange fur kept up in a rat tail. This yellow eyed southerner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Cloak embodies much of what other species detest in the Tabaxis. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He is a Metallic Dragon in disguise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is wracked by social anxiety
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Criminal record. Occupation: Roofer
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Tana Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she is typically in her Sage uniform, and is pretty ugly. With bright blonde hair. Her eyes, though not visible through her cowl, are amber.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She does not believe in violence as a means to an end. She is a dedicated Sage but believes her peers are too gung-ho.
History: She comes from a rich eastern family. There was a wharf not far from home where she often wandered off to fish. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To be a Bounty Hunter again; and balancing her hectic life and new sage responsibilities is difficult
Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Sage
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 20 (+5) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 15000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Pennie Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 2'9". She wears rags and sports a simple walking cane. Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.
Personality: Her tongue was cut out and she uses sign language. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of a Shoemaker, who enjoyed hunting, Pennie was taken on many hunting expeditions. A freak accident while working with her Shoemaker father left her crippled. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Joker. Flaws: Disease, Secretive, Fearful. Bonds: Poor, Nature. Occupation: Dyer
Voice: German accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 gp.
Loopmottin Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair, while still mostly golden, has prominent grey streaks. Her eyes are blue and beady.
Personality: She is calm most of the time but flees social interaction. She does not believe in violence as a means to an end. She is a dedicated Doctor but believes her peers are too gung-ho.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Loopmottin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Pacifist. Flaws: Ugly, Shy. Occupation: Doctor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
